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250 行
6.5 KiB
250 行
6.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class Globals
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{
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static Dictionary<string, bool> globalBooleans;
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static Dictionary<string, int> globalInts;
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static Dictionary<string, string> globalStrings;
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static Dictionary<string, float> globalFloats;
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static Dictionary<string, GameObject> globalObjects;
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static Dictionary<string, bool> localBooleans;
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static Dictionary<string, int> localInts;
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static Dictionary<string, string> localStrings;
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static Dictionary<string, float> localFloats;
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static Dictionary<string, GameObject> localObjects;
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public enum Scope
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{
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Local,
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Global
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}
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public enum Type
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{
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Boolean,
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Integer,
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String,
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Float,
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GameObject
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}
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static Globals()
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{
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globalBooleans = new Dictionary<string, bool>();
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globalInts = new Dictionary<string, int>();
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globalStrings = new Dictionary<string, string>();
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globalFloats = new Dictionary<string, float>();
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globalObjects = new Dictionary<string, GameObject>();
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localBooleans = new Dictionary<string, bool>();
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localInts = new Dictionary<string, int>();
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localStrings = new Dictionary<string, string>();
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localFloats = new Dictionary<string, float>();
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localObjects = new Dictionary<string, GameObject>();
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}
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public static void ResetLocals()
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{
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localBooleans.Clear();
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localInts.Clear();
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localStrings.Clear();
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localFloats.Clear();
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localObjects.Clear();
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}
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public static void ResetGlobals()
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{
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globalBooleans.Clear();
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globalInts.Clear();
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globalStrings.Clear();
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globalFloats.Clear();
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globalObjects.Clear();
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}
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#region Has()
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public static bool HasBool(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localBooleans.ContainsKey(name);
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case Scope.Global:
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return globalBooleans.ContainsKey(name);
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}
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}
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public static bool HasInt(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localInts.ContainsKey(name);
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case Scope.Global:
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return globalInts.ContainsKey(name);
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}
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}
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public static bool HasString(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localStrings.ContainsKey(name);
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case Scope.Global:
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return globalStrings.ContainsKey(name);
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}
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}
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public static bool HasFloat(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localFloats.ContainsKey(name);
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case Scope.Global:
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return globalFloats.ContainsKey(name);
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}
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}
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public static bool HasObject(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localObjects.ContainsKey(name);
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case Scope.Global:
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return globalObjects.ContainsKey(name);
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}
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}
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#endregion
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#region Get()
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public static bool GetBool(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localBooleans[name];
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case Scope.Global:
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return globalBooleans[name];
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}
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}
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public static int GetInt(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localInts[name];
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case Scope.Global:
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return globalInts[name];
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}
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}
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public static string GetString(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localStrings[name];
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case Scope.Global:
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return globalStrings[name];
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}
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}
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public static float GetFloat(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localFloats[name];
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case Scope.Global:
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return globalFloats[name];
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}
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}
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public static bool GetObject(string name, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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return localObjects[name];
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case Scope.Global:
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return globalObjects[name];
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}
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}
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#endregion
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#region Set()
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static void SetValue<T>(Dictionary<string, T> dict, string name, T value)
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{
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if (dict.ContainsKey(name))
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dict[name] = value;
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else
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dict.Add(name, value);
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}
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public static void SetBool(string name, bool value, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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SetValue(localBooleans, name, value); return;
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case Scope.Global:
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SetValue(globalBooleans, name, value); return;
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}
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}
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public static void SetInt(string name, int value, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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SetValue(localInts, name, value); return;
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case Scope.Global:
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SetValue(globalInts, name, value); return;
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}
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}
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public static void SetString(string name, string value, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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SetValue(localStrings, name, value); return;
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case Scope.Global:
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SetValue(globalStrings, name, value); return;
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}
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}
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public static void SetFloat(string name, float value, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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SetValue(localFloats, name, value); return;
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case Scope.Global:
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SetValue(globalFloats, name, value); return;
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}
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}
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public static void SetObject(string name, GameObject value, Scope scope)
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{
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switch (scope)
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{
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default:
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case Scope.Local:
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SetValue(localObjects, name, value); return;
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case Scope.Global:
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SetValue(globalObjects, name, value); return;
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}
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}
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#endregion
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}
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