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63 行
1.6 KiB
63 行
1.6 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using NaughtyAttributes;
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namespace GameplayIngredients
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{
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public class TimerDisplayRig : MonoBehaviour
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{
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[NonNullCheck]
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public Text text;
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[NonNullCheck]
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public TextMesh textMesh;
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[NonNullCheck]
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public Timer timer;
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[InfoBox("Use the following wildcards:\n - %h : hours\n - %m : minutes\n - %s : seconds\n - %x : milliseconds", EInfoBoxType.Normal)]
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public string format = "%h:%m:%s:%x";
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private void OnValidate()
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{
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UpdateText();
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}
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private void Reset()
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{
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UpdateText();
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}
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private void Update()
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{
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if (timer == null || (text == null && textMesh == null))
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return;
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UpdateText();
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}
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void UpdateText()
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{
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var value = format;
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uint hours = timer != null ? timer.CurrentHours: 0;
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uint minutes = timer != null ? timer.CurrentMinutes : 0;
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uint seconds = timer != null ? timer.CurrentSeconds : 0;
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uint milliseconds = timer != null ? timer.CurrentMilliseconds : 0;
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value = value.Replace("%h", hours.ToString("D2"));
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value = value.Replace("%m", minutes.ToString("D2"));
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value = value.Replace("%s", seconds.ToString("D2"));
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value = value.Replace("%x", milliseconds.ToString("D3"));
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if (text != null)
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text.text = value;
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if (textMesh != null)
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textMesh.text = value;
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}
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}
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}
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