using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using NaughtyAttributes; namespace GameplayIngredients { public class TimerDisplayRig : MonoBehaviour { [NonNullCheck] public Text text; [NonNullCheck] public TextMesh textMesh; [NonNullCheck] public Timer timer; [InfoBox("Use the following wildcards:\n - %h : hours\n - %m : minutes\n - %s : seconds\n - %x : milliseconds", EInfoBoxType.Normal)] public string format = "%h:%m:%s:%x"; private void OnValidate() { UpdateText(); } private void Reset() { UpdateText(); } private void Update() { if (timer == null || (text == null && textMesh == null)) return; UpdateText(); } void UpdateText() { var value = format; uint hours = timer != null ? timer.CurrentHours: 0; uint minutes = timer != null ? timer.CurrentMinutes : 0; uint seconds = timer != null ? timer.CurrentSeconds : 0; uint milliseconds = timer != null ? timer.CurrentMilliseconds : 0; value = value.Replace("%h", hours.ToString("D2")); value = value.Replace("%m", minutes.ToString("D2")); value = value.Replace("%s", seconds.ToString("D2")); value = value.Replace("%x", milliseconds.ToString("D3")); if (text != null) text.text = value; if (textMesh != null) textMesh.text = value; } } }