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94 行
2.7 KiB
94 行
2.7 KiB
using NaughtyAttributes.Editor;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace GameplayIngredients.Editor
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{
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public abstract class PingableEditor : NaughtyInspector
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{
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float m_pingValue;
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static MonoBehaviour m_NextToPing;
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static Dictionary<MonoBehaviour, PingableEditor> trackedEditors;
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protected override void OnEnable()
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{
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base.OnEnable();
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if (trackedEditors == null)
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trackedEditors = new Dictionary<MonoBehaviour, PingableEditor>();
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if (!trackedEditors.ContainsKey(serializedObject.targetObject as MonoBehaviour))
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trackedEditors.Add(serializedObject.targetObject as MonoBehaviour, this);
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}
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protected override void OnDisable()
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{
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if (serializedObject != null && serializedObject.targetObject != null)
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{
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if (trackedEditors.ContainsKey(serializedObject.targetObject as MonoBehaviour))
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trackedEditors.Remove(serializedObject.targetObject as MonoBehaviour);
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}
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else // Delete or scene change
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{
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trackedEditors.Clear();
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}
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base.OnDisable();
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}
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public abstract void OnInspectorGUI_PingArea();
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public override void OnInspectorGUI()
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{
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Rect r = EditorGUILayout.BeginVertical();
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bool needRepaint = UpdatePing(r);
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OnInspectorGUI_PingArea();
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EditorGUILayout.EndVertical();
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if (needRepaint)
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Repaint();
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}
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public static void PingObject(MonoBehaviour r)
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{
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m_NextToPing = r;
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lastEditorTime = EditorApplication.timeSinceStartup;
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// Trigger a repaint if the editor is currently visible
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if (trackedEditors != null && trackedEditors.ContainsKey(r))
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trackedEditors[r].Repaint();
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}
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static double lastEditorTime;
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protected bool UpdatePing(Rect r)
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{
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if (m_NextToPing == serializedObject.targetObject as MonoBehaviour)
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{
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m_pingValue = 1;
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m_NextToPing = null;
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}
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if (m_pingValue <= 0)
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return false;
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r.yMin -= 2;
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r.xMin -= 14;
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r.width += 14;
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r.height += 6;
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EditorGUI.DrawRect(r, new Color(15f / 256, 128f / 256, 190f / 256, m_pingValue));
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double time = EditorApplication.timeSinceStartup;
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float dt = (float)(time - lastEditorTime);
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m_pingValue -= 2 * dt; // 2 is hardcoded, TODO: Make a preference out of it
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lastEditorTime = time;
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return true;
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}
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}
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}
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