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61 行
2.0 KiB
61 行
2.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Editor
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{
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public class NullMaterialCheck : Check
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{
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public override string name => "Renderer/Null Material";
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public override bool defaultEnabled => true;
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public override string[] ResolutionActions => new string[] { "Assign Default Material" };
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public override int defaultResolutionActionIndex => 0;
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public override IEnumerable<CheckResult> GetResults(SceneObjects sceneObjects)
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{
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foreach(var obj in sceneObjects.sceneObjects)
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{
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if(obj.TryGetComponent(out Renderer r))
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{
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foreach(var mat in r.sharedMaterials)
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{
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if(mat == null)
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{
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yield return new CheckResult(this, CheckResult.Result.Failed, $"Missing Material for Object {obj.name}", obj);
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break;
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}
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}
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}
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}
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}
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static Material s_DefaultMaterial;
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public override void Resolve(CheckResult result)
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{
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if(s_DefaultMaterial == null)
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{
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var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
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s_DefaultMaterial = cube.GetComponent<Renderer>().sharedMaterial;
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Object.DestroyImmediate(cube);
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}
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switch (result.resolutionActionIndex)
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{
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default:
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var renderer = (result.mainObject as GameObject).GetComponent<Renderer>();
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for(int i = 0; i<renderer.sharedMaterials.Length; i++)
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{
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if(renderer.sharedMaterials[i] == null)
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{
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renderer.materials[i] = s_DefaultMaterial;
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}
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}
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break;
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}
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}
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}
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}
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