Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

40 行
956 B

using NaughtyAttributes;
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
namespace GameplayIngredients.Logic
{
public class PlatformLogic : LogicBase
{
public enum InclusionMode
{
IsTarget,
IsNotTarget
}
[ReorderableList]
public RuntimePlatform[] platforms;
public InclusionMode inclusionMode = InclusionMode.IsTarget;
[ReorderableList, FormerlySerializedAs("Calls")]
public Callable[] OnTestValid;
[ReorderableList]
public Callable[] OnTestInvalid;
public override void Execute(GameObject instigator = null)
{
if(platforms.Contains(Application.platform) == (inclusionMode == InclusionMode.IsTarget))
Call(OnTestValid, instigator);
else
Call(OnTestInvalid, instigator);
}
}
}