Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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Thomas ICHÉ c6ecd08b Added option to FullScreenFadeAction to perform fade based on scaled/unscaled game time 4 年前
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Actions Added option to FullScreenFadeAction to perform fade based on scaled/unscaled game time 4 年前
Events (Refactor) Advanced Hierarchy View (#12) 5 年前
Logic Fix in Director Control Rig / Added Valid/Invalid outcome for Platform Logic 4 年前
Actions.meta Initial Commit 6 年前
Callable.cs Added some events and logic 5 年前
Callable.cs.meta Big Refactor : Do not rely on UnityEvents Anymore 6 年前
Events.meta Initial Commit 6 年前
ICallable.cs Added Instigators references to Callable Execution. / Added On Destroy Hook / Destroy Object Action / Teleport Game Object Action 6 年前
ICallable.cs.meta Big Refactor : Do not rely on UnityEvents Anymore 6 年前
Logic.meta Initial Commit 6 年前