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205 行
7.0 KiB
205 行
7.0 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Logic
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{
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public class GlobalLogic : LogicBase
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{
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[Header("Base Value")]
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public Globals.Scope scope = Globals.Scope.Global;
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public Globals.Type type = Globals.Type.Boolean;
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public string Variable = "SomeVariable";
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public Evaluation evaluation = Evaluation.Equal;
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[Header("Compare To...")]
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[ShowIf("isCompareToOther")]
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public CompareTo compareTo = CompareTo.Value;
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[ShowIf("isBool")]
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public bool boolValue = true;
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[ShowIf("isInt")]
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public int intValue = 1;
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[ShowIf("isString")]
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public string stringValue = "Value";
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[ShowIf("isFloat")]
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public float floatValue = 1.0f;
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[ShowIf("isGameObject")]
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public GameObject gameObjectValue;
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[ShowIf("isGlobal")]
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public string compareToVariable = "OtherVariable";
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[ShowIf("isGlobal")]
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public Globals.Scope compareToScope = Globals.Scope.Global;
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public enum Evaluation
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{
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Equal,
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NotEqual,
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Greater,
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GreaterOrEqual,
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Less,
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LessOrEqual,
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Exists
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}
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public enum CompareTo
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{
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Value,
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OtherGlobalVariable,
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}
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bool isBool() { return isValue() && type == Globals.Type.Boolean; }
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bool isInt() { return isValue() && type == Globals.Type.Integer; }
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bool isFloat() { return isValue() && type == Globals.Type.Float; }
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bool isString() { return isValue() && type == Globals.Type.String; }
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bool isGameObject() { return isValue() && type == Globals.Type.GameObject; }
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bool isValue() { return compareTo == CompareTo.Value && isCompareToOther(); }
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bool isGlobal() { return compareTo == CompareTo.OtherGlobalVariable && isCompareToOther(); }
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bool isCompareToOther() { return evaluation != Evaluation.Exists; }
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[ReorderableList]
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public Callable[] OnTestSuccess;
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[ReorderableList]
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public Callable[] OnTestFail;
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public override void Execute(GameObject instigator = null)
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{
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bool result = false;
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if (evaluation == Evaluation.Exists)
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{
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switch (type)
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{
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case Globals.Type.Boolean: result = Globals.HasBool(Variable, scope); break;
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case Globals.Type.Float: result = Globals.HasFloat(Variable, scope); break;
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case Globals.Type.Integer: result = Globals.HasInt(Variable, scope); break;
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case Globals.Type.String: result = Globals.HasString(Variable, scope); break;
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case Globals.Type.GameObject: result = Globals.HasObject(Variable, scope); break;
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}
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}
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else
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{
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try
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{
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switch (type)
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{
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case Globals.Type.Boolean:
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result = TestValue(Globals.GetBool(Variable, scope), GetBoolValue());
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break;
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case Globals.Type.Integer:
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result = TestValue(Globals.GetInt(Variable, scope), GetIntValue());
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break;
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case Globals.Type.Float:
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result = TestValue(Globals.GetFloat(Variable, scope), GetFloatValue());
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break;
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case Globals.Type.String:
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result = TestValue(Globals.GetString(Variable, scope), GetStringValue());
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break;
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case Globals.Type.GameObject:
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result = TestObjectValue(Globals.GetObject(Variable, scope), GetObjectValue());
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break;
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}
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}
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catch { }
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}
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if (result)
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Callable.Call(OnTestSuccess, instigator);
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else
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Callable.Call(OnTestFail, instigator);
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}
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bool GetBoolValue()
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{
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switch (compareTo)
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{
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default:
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case CompareTo.Value:
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return boolValue;
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case CompareTo.OtherGlobalVariable:
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return Globals.GetBool(compareToVariable, compareToScope);
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}
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}
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int GetIntValue()
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{
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switch (compareTo)
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{
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default:
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case CompareTo.Value:
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return intValue;
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case CompareTo.OtherGlobalVariable:
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return Globals.GetInt(compareToVariable, compareToScope);
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}
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}
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float GetFloatValue()
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{
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switch (compareTo)
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{
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default:
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case CompareTo.Value:
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return floatValue;
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case CompareTo.OtherGlobalVariable:
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return Globals.GetFloat(compareToVariable, compareToScope);
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}
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}
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string GetStringValue()
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{
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switch (compareTo)
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{
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default:
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case CompareTo.Value:
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return stringValue;
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case CompareTo.OtherGlobalVariable:
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return Globals.GetString(compareToVariable, compareToScope);
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}
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}
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GameObject GetObjectValue()
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{
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switch (compareTo)
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{
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default:
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case CompareTo.Value:
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return gameObjectValue;
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case CompareTo.OtherGlobalVariable:
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return Globals.GetObject(compareToVariable, compareToScope);
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}
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}
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bool TestValue<T>(T value, T other) where T : System.IComparable<T>
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{
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switch (evaluation)
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{
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case Evaluation.Equal: return value.CompareTo(other) == 0;
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case Evaluation.NotEqual: return value.CompareTo(other) != 0;
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case Evaluation.Greater: return value.CompareTo(other) > 0;
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case Evaluation.GreaterOrEqual: return value.CompareTo(other) >= 0;
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case Evaluation.Less: return value.CompareTo(other) < 0;
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case Evaluation.LessOrEqual: return value.CompareTo(other) <= 0;
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}
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return false;
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}
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bool TestObjectValue(GameObject value, GameObject other)
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{
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switch (evaluation)
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{
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case Evaluation.Equal:
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return value == other;
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case Evaluation.NotEqual:
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case Evaluation.Greater:
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case Evaluation.GreaterOrEqual:
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case Evaluation.Less:
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case Evaluation.LessOrEqual:
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return value != other;
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}
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return false;
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}
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}
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}
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