Thomas ICHÉ 03b57129 | 5 年前 | |
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Documentation~ | 5 年前 | |
Editor | 5 年前 | |
Icons | 5 年前 | |
NaughtyAttributes | 5 年前 | |
Resources | 5 年前 | |
Runtime | 5 年前 | |
StarterAssets | 5 年前 | |
UI | 5 年前 | |
CHANGELOG.md | 5 年前 | |
CHANGELOG.md.meta | 5 年前 | |
Editor.meta | 6 年前 | |
Icons.meta | 6 年前 | |
LICENSE | 6 年前 | |
LICENSE.meta | 6 年前 | |
NaughtyAttributes.meta | 6 年前 | |
README.md | 5 年前 | |
README.md.meta | 6 年前 | |
Resources.meta | 6 年前 | |
Runtime.meta | 6 年前 | |
StarterAssets.meta | 6 年前 | |
UI.meta | 5 年前 | |
package.json | 5 年前 | |
package.json.meta | 6 年前 |
README.md
Gameplay Ingredients for your Unity Games - A collection of scripts that ease simple tasks while making games and prototypes.
Requirements
- Unity 2018.3 / 2019.1 / 2019.2 / 2019.3
- Package Manager UI
How to install
You can use a manual, local package installation if you need to alter the code locally or automate the fetch of the repository by using a git address directly. The latter option shall download and manage automatically the repository, with the drawback of being read-only.
Manual Version
- Clone repository somewhere of your liking
- In your project, open the
Window/Package Manager
window and use the + button to select theAdd Package from Disk...
option. - Navigate to your repository folder and select the
package.json
file - The repository shall be added
Git reference version
- With unity closed, edit the
Packages/manifest.json
with a text editor - append the line
"net.peeweek.gameplay-ingredients": "https://github.com/peeweek/net.peeweek.gameplay-ingredients.git#2018.3.0",
underdependencies
You can check that the package was imported by looking at the project window, under Packages/ Hierarchy, there should be a Gameplay Ingredients
hierarchy
Version / Tag Compatibility
Gameplay Ingredients comes with the following compatibility:
-
Unity 2018.3 / 2018.4 : choose the tag
2018.3.0
-
Unity 2019.1 / 2019.2 : choose the tag
2019.1.2
-
Unity 2019.3 : choose the tag
2019.3.0
(not published atm)