Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
#if !MODULE_PHYSICS2D
[WarnDisabledModule("Physics 2D")]
#endif
[AddComponentMenu(ComponentMenu.eventsPath + "On Collider 2D Event")]
#if MODULE_PHYSICS2D
[RequireComponent(typeof(Collider2D))]
#endif
public class OnCollider2DEvent : EventBase
{
public Callable[] onCollisionEnter;
public Callable[] onCollisionExit;
public bool OnlyInteractWithTag = false;
[EnableIf("OnlyInteractWithTag")]
public string Tag = "Player";
#if MODULE_PHYSICS2D
private void OnCollisionEnter2D(Collision2D other)
{
if (OnlyInteractWithTag && other.collider.tag == Tag)
{
Callable.Call(onCollisionEnter, other.collider.gameObject);
}
if (!OnlyInteractWithTag)
{
Callable.Call(onCollisionEnter, other.collider.gameObject);
}
}
private void OnCollisionExit2D(Collision2D other)
{
if (OnlyInteractWithTag && other.collider.tag == Tag)
{
Callable.Call(onCollisionExit, other.collider.gameObject);
}
if (!OnlyInteractWithTag)
{
Callable.Call(onCollisionExit, other.collider.gameObject);
}
}
#endif
}
}