Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

29 行
720 B

using UnityEngine;
namespace GameplayIngredients.Events
{
#if !ENABLE_LEGACY_INPUT_MANAGER
[WarnDisabledModule("Legacy Input Manager","Player Settings")]
#endif
[AddComponentMenu(ComponentMenu.eventsPath + "On Button Down Event (Legacy Input)")]
public class OnButtonDownEvent : EventBase
{
public string Button = "Fire1";
public Callable[] OnButtonDown;
public Callable[] OnButtonUp;
#if ENABLE_LEGACY_INPUT_MANAGER
void Update()
{
if (Input.GetButtonDown(Button))
Callable.Call(OnButtonDown, gameObject);
if (Input.GetButtonUp(Button))
Callable.Call(OnButtonUp, gameObject);
}
#endif
}
}