* BrowsePopup + Base add menu (not working atm)
* Different Design, CallableRList is now handled by IngredientEditor
* Fixed possible nulls / Position Fix / Fix Item Sorting
* Added Icons + Empty Entry
* Use of Callable attribute to define entries in menu
* Added Icons / Categories. Better Sorting
* More Icons
* Managed Categories
* Updated Changelog
* Added Generic GameplayIngredientsBehavior + Specific inspector with menu
* Added Custom editor for Managers
* Updated Changelog
* Custom Inspector for Pickup Item
* Pickup Item RList Naming.
* Set Interactive User to be a GameplayIngredientsBehaviour
* Removed [ReorderableList] attributes that are not required anymore
* Renamed Folder
* Base Factorization for Editors
* BreadcrumbBar Base Work
* Improved UI
* Added Ping Upon Selection (Still lacking pingable editors for StateMachine and State)
* Sorting Files
* Added State/StateMachine Inspectors
* Work on GetDefaultName
* More Action GetDefaultNames
* Logic GetDefaultNames
* Side Panel in IngredientEditor
* Panel Scrolling
* Better Handling of Ingredients Explorer Inspector
* Tried to add Renderer fields into search, but atm not functional
* Another Try
* Extend Search to disabled objects
* Filter only visible
* Caching results
* Updated Changelog
* Base work for Callable Single Update Manager
* Prevent Exclusion
* Generic Implementation of a SingleUpdate Method on State Machine + OnUpdateEvent
* Made Rig Manager Not Excludeable
* Updated Changelog
* OnUpdateEvent now displays its list as disabled
* Base Commit
* Added option to lock update modes for some rigs
* Custom Editor for Rigs
* Fixed Gameplay Ingredients windows menu / Added Rig Debug Window
* Added Filter string / Reload in toolbar
* Fix potential null
* Trigger Reload on Scene Change + Changelog
* Small Fixes
* Fix potential null on scene change / object delete
* Factorized Rig view in Ingredients Explorer Window
* Made Rig Editor a Pingable Editor (Genericized the Ping)
* Updated Changelog
* Error Messages when Rig Manager is excluded / not present.
* Base Files
* Check Results display + First implementation
* Added Selection of Object in the list
* Added Result Sorting
* Added Filtering for Info/Warn/Error
* Added Check for external references
* Moved Search SceneObjects to Check Window so it's shared among all Checks
* Work on Ignored Results
* Added checking to UnityEvent fields / Resolve now ignores corrrectly
* Use ShowIgnored as Preference + Ensure correct scene change.
* Recheck after resolve / Null Material Check / Empty Game Object Check
* Added Icon
* Updated Changelog