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using NaughtyAttributes; |
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using UnityEngine; |
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namespace GameplayIngredients.Events |
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{ |
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[AddComponentMenu(ComponentMenu.eventsPath + "On Collider 2D Event")] |
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[RequireComponent(typeof(Collider2D))] |
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public class OnCollider2DEvent : EventBase |
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{ |
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public Callable[] onCollisionEnter; |
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public Callable[] onCollisionExit; |
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public bool OnlyInteractWithTag = false; |
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[EnableIf("OnlyInteractWithTag")] |
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public string Tag = "Player"; |
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private void OnCollisionEnter2D(Collision2D other) |
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{ |
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if (OnlyInteractWithTag && other.collider.tag == Tag) |
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{ |
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Callable.Call(onCollisionEnter, other.collider.gameObject); |
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} |
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if (!OnlyInteractWithTag) |
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{ |
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Callable.Call(onCollisionEnter, other.collider.gameObject); |
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} |
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} |
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private void OnCollisionExit2D(Collision2D other) |
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{ |
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if (OnlyInteractWithTag && other.collider.tag == Tag) |
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{ |
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Callable.Call(onCollisionExit, other.collider.gameObject); |
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} |
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if (!OnlyInteractWithTag) |
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{ |
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Callable.Call(onCollisionExit, other.collider.gameObject); |
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} |
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} |
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} |
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} |