Thomas ICHÉ
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daf9d775
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Updated Changelog
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5 年前 |
Thomas ICHÉ
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0668e207
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Updated Version and Requirements
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5 年前 |
Thomas ICHÉ
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f81e5b83
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Added Context Menu in ToggleGameObjectAction to update entries based on current enabled state in scene.
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5 年前 |
Thomas ICHÉ
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f6139776
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Fixes for Search Window
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5 年前 |
Thomas ICHÉ
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ce8ea35f
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Fix bad logic in StateLogic
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5 年前 |
Thomas ICHÉ
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ae682265
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Fix possible null
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5 年前 |
Thomas ICHÉ
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1a3bf83d
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Removed Auto State in Changelog
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5 年前 |
Thomas ICHE
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148362d3
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Removed AutoState
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5 年前 |
Thomas ICHÉ
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31a1ce73
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Added Globals
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5 年前 |
Thomas ICHÉ
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89698c31
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Fix instances when deletion happened while factory is disabled (#7)
* Fix instances when deletion happened while factory is disabled
* Simplify code
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5 年前 |
Thomas ICHÉ
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204e6d25
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Added Timer Elements
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5 年前 |
Thomas ICHÉ
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bbddcf12
|
Small Fixes + Changelog
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5 年前 |
Thomas ICHÉ
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8cb570dd
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Folder Icons in Hierarchy
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5 年前 |
Thomas ICHÉ
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47c388fc
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Made Save Progress Optional
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5 年前 |
GitHub
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0e9a7df4
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Fixes and Additions (#6)
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5 年前 |
Thomas ICHÉ
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70dee13a
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More Friendly Names for Callable Items in list
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5 年前 |
Thomas ICHÉ
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0b6c59d7
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ApplicationExitAction : Exits play mode when in Editor.
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5 年前 |
Thomas ICHÉ
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10492027
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Fixed Performance issue in GameplayIngredientsSettings when having a big list of Excluded managers
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5 年前 |
Thomas ICHÉ
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a82837e7
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Fixed LinkGameView not working in play mode when excluding VirtualCameraManager
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5 年前 |
Thomas ICHÉ
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7f0b5319
|
ChangeLog Update
|
5 年前 |
GitHub
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ce21f373
|
Merge pull request #4 from peeweek/feature/call-tree
Feature : Callable Tree Explorer
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5 年前 |
Thomas ICHÉ
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8648ea02
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Finishing Touch / Better Refresh handling
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5 年前 |
Thomas ICHÉ
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68381457
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Recursion safe check + Added Filter string
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5 年前 |
Thomas ICHÉ
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691803ae
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Better naming of Event entries
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5 年前 |
Thomas ICHÉ
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34ef5a59
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Fixes for PR: Added Messages / Menu Items
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5 年前 |
Thomas ICHÉ
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9223a264
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Added Filtering Options
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5 年前 |
Thomas ICHÉ
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3446ba37
|
Added Filtering and Categories
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5 年前 |
Thomas ICHÉ
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d260d160
|
Finally Working
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5 年前 |
Thomas ICHÉ
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afb040d1
|
Almost Working Call Tree WIndow
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5 年前 |
Thomas ICHÉ
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a99f3bd6
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Merge branch 'master' into feature/call-tree
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5 年前 |
Thomas ICHÉ
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06e46fa5
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Added RigidBody Force Rig
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5 年前 |
Thomas ICHÉ
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30ace063
|
Re-Harmonized RList
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5 年前 |
Thomas ICHÉ
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65f6c403
|
FIxed ReorderableList
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5 年前 |
Thomas ICHÉ
|
6d090cd8
|
Base Window
|
5 年前 |
Thomas ICHÉ
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99e5d6f3
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Added Graphic Resources
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5 年前 |
Thomas ICHÉ
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c080b085
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Updated NaughtyAttributes to b933f7e - Apr 21 2019
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5 年前 |
Thomas ICHÉ
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d5ae6cc1
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Added OnUpdate Event + Safety Checks
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5 年前 |
Thomas ICHÉ
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c6d98afd
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Add Icon for RigidBody Action
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5 年前 |
Thomas ICHÉ
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10c231c8
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Added Option "Sacrifice Oldest" to Factory
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5 年前 |
Thomas ICHÉ
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6b12c48b
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Added Instigator to RigidbodyAction
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5 年前 |
Thomas ICHÉ
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f910e534
|
Base work for Making Update Calls Optional
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5 年前 |
Thomas ICHÉ
|
523d6683
|
Updated Behavior for ReachPositionRig with Callables on Reaching point
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5 年前 |
Thomas ICHÉ
|
59c2e252
|
Fixed Post-PR code that was not compiling anymore
|
5 年前 |
GitHub
|
9648f9bb
|
Merge pull request #3 from laurenth-unity/additions
Additional Actions / Logic / Events
|
5 年前 |
Laurent
|
308eff58
|
simplify UI code
|
5 年前 |
Laurent
|
1f9bb4e6
|
rename rb to m_Rigidbody
|
5 年前 |
Laurent
|
bbf13c2d
|
change callable names
|
5 年前 |
Laurent
|
5b9d4b1a
|
fix typo
|
5 年前 |
Laurent
|
efa84743
|
simplify state change
|
5 年前 |
Laurent
|
feb47b78
|
remove collider stay and trigger stay
|
5 年前 |