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20 行
510 B
20 行
510 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AreaDecision : MonoBehaviour, Decision {
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public float[] Decide (List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
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{
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float[] action = new float[1];
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action[0] = Random.Range(0, 5);
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return action;
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}
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public float[] MakeMemory (List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
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{
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return default(float[]);
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}
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}
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