using System.Collections; using System.Collections.Generic; using UnityEngine; public class AreaDecision : MonoBehaviour, Decision { public float[] Decide (List state, List observation, float reward, bool done, float[] memory) { float[] action = new float[1]; action[0] = Random.Range(0, 5); return action; } public float[] MakeMemory (List state, List observation, float reward, bool done, float[] memory) { return default(float[]); } }