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28 行
1.1 KiB
28 行
1.1 KiB
using UnityEngine;
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namespace MLAgentsExamples
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{
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/// <summary>
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/// This class contains logic for common ragdoll operations & helper methods.
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/// </summary>
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public static class RagdollHelpers
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{
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/// <summary>
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//Get Joint Rotation Relative to the Connected Rigidbody
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//We want to collect this info because it is the actual rotation, not the "target rotation"
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//..because when the joint is weak, the target rotation will be much different than the actual rotation
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/// </summary>
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public static Quaternion GetJointRotation(ConfigurableJoint joint)
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{
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Quaternion rotDiff = Quaternion.Inverse(joint.connectedBody.transform.rotation) * joint.transform.rotation;
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return(rotDiff);
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// return(Quaternion.FromToRotation(joint.axis, joint.connectedBody.transform.rotation.eulerAngles));
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}
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public static Quaternion GetRotationDelta(Quaternion r1, Quaternion r2)
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{
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Quaternion rotDiff = Quaternion.Inverse(r1) * r2;
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return(rotDiff);
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}
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}
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}
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