您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
77 行
3.0 KiB
77 行
3.0 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace MLAgents
|
|
{
|
|
/// <summary>
|
|
/// The DecisionRequester component automatically request decisions for an
|
|
/// <see cref="Agent"/> instance at regular intervals.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Attach a DecisionRequester component to the same [GameObject] as the
|
|
/// <see cref="Agent"/> component.
|
|
///
|
|
/// The DecisionRequester component provides a convenient and flexible way to
|
|
/// trigger the agent decision making process. Without a DecisionRequester,
|
|
/// your <see cref="Agent"/> implmentation must manually call its
|
|
/// <seealso cref="Agent.RequestDecision"/> function.
|
|
/// </remarks>
|
|
[AddComponentMenu("ML Agents/Decision Requester", (int)MenuGroup.Default)]
|
|
[RequireComponent(typeof(Agent))]
|
|
public class DecisionRequester : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The frequency with which the agent requests a decision. A DecisionPeriod of 5 means
|
|
/// that the Agent will request a decision every 5 Academy steps. /// </summary>
|
|
[Range(1, 20)]
|
|
[Tooltip("The frequency with which the agent requests a decision. A DecisionPeriod " +
|
|
"of 5 means that the Agent will request a decision every 5 Academy steps.")]
|
|
public int DecisionPeriod = 5;
|
|
|
|
/// <summary>
|
|
/// Indicates whether or not the agent will take an action during the Academy steps where
|
|
/// it does not request a decision. Has no effect when DecisionPeriod is set to 1.
|
|
/// </summary>
|
|
[Tooltip("Indicates whether or not the agent will take an action during the Academy " +
|
|
"steps where it does not request a decision. Has no effect when DecisionPeriod " +
|
|
"is set to 1.")]
|
|
[FormerlySerializedAs("RepeatAction")]
|
|
public bool TakeActionsBetweenDecisions = true;
|
|
|
|
[NonSerialized]
|
|
Agent m_Agent;
|
|
|
|
internal void Awake()
|
|
{
|
|
m_Agent = gameObject.GetComponent<Agent>();
|
|
Debug.Assert(m_Agent != null, "Agent component was not found on this gameObject and is required.");
|
|
Academy.Instance.AgentPreStep += MakeRequests;
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (Academy.IsInitialized)
|
|
{
|
|
Academy.Instance.AgentPreStep -= MakeRequests;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Method that hooks into the Academy in order inform the Agent on whether or not it should request a
|
|
/// decision, and whether or not it should take actions between decisions.
|
|
/// </summary>
|
|
/// <param name="academyStepCount">The current step count of the academy.</param>
|
|
void MakeRequests(int academyStepCount)
|
|
{
|
|
if (academyStepCount % DecisionPeriod == 0)
|
|
{
|
|
m_Agent?.RequestDecision();
|
|
}
|
|
if (TakeActionsBetweenDecisions)
|
|
{
|
|
m_Agent?.RequestAction();
|
|
}
|
|
}
|
|
}
|
|
}
|