using System; using UnityEngine; using UnityEngine.Serialization; namespace MLAgents { /// /// The DecisionRequester component automatically request decisions for an /// instance at regular intervals. /// /// /// Attach a DecisionRequester component to the same [GameObject] as the /// component. /// /// The DecisionRequester component provides a convenient and flexible way to /// trigger the agent decision making process. Without a DecisionRequester, /// your implmentation must manually call its /// function. /// [AddComponentMenu("ML Agents/Decision Requester", (int)MenuGroup.Default)] [RequireComponent(typeof(Agent))] public class DecisionRequester : MonoBehaviour { /// /// The frequency with which the agent requests a decision. A DecisionPeriod of 5 means /// that the Agent will request a decision every 5 Academy steps. /// [Range(1, 20)] [Tooltip("The frequency with which the agent requests a decision. A DecisionPeriod " + "of 5 means that the Agent will request a decision every 5 Academy steps.")] public int DecisionPeriod = 5; /// /// Indicates whether or not the agent will take an action during the Academy steps where /// it does not request a decision. Has no effect when DecisionPeriod is set to 1. /// [Tooltip("Indicates whether or not the agent will take an action during the Academy " + "steps where it does not request a decision. Has no effect when DecisionPeriod " + "is set to 1.")] [FormerlySerializedAs("RepeatAction")] public bool TakeActionsBetweenDecisions = true; [NonSerialized] Agent m_Agent; internal void Awake() { m_Agent = gameObject.GetComponent(); Debug.Assert(m_Agent != null, "Agent component was not found on this gameObject and is required."); Academy.Instance.AgentPreStep += MakeRequests; } void OnDestroy() { if (Academy.IsInitialized) { Academy.Instance.AgentPreStep -= MakeRequests; } } /// /// Method that hooks into the Academy in order inform the Agent on whether or not it should request a /// decision, and whether or not it should take actions between decisions. /// /// The current step count of the academy. void MakeRequests(int academyStepCount) { if (academyStepCount % DecisionPeriod == 0) { m_Agent?.RequestDecision(); } if (TakeActionsBetweenDecisions) { m_Agent?.RequestAction(); } } } }