Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using MLAgents.Sensor;
using System.Collections.Generic;
using System;
namespace MLAgents
{
/// <summary>
/// The Heuristic Policy uses a hards coded Heuristic method
/// to take decisions each time the RequestDecision method is
/// called.
/// </summary>
public class HeuristicPolicy : IPolicy
{
Func<float[]> m_Heuristic;
Action<AgentAction> m_ActionFunc;
/// <inheritdoc />
public HeuristicPolicy(Func<float[]> heuristic)
{
m_Heuristic = heuristic;
}
/// <inheritdoc />
public void RequestDecision(AgentInfo info, List<ISensor> sensors, Action<AgentAction> action)
{
m_ActionFunc = action;
}
/// <inheritdoc />
public void DecideAction()
{
if (m_ActionFunc != null)
{
m_ActionFunc.Invoke(new AgentAction { vectorActions = m_Heuristic.Invoke() });
m_ActionFunc = null;
}
}
public void Dispose()
{
}
}
}