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57 行
1.4 KiB
57 行
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Match3TileSelector : MonoBehaviour
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{
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public GameObject emptyTile;
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public GameObject[] tileTypes = new GameObject[0];
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public Material[] materialTypes = new Material[0];
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private Dictionary<int, MeshRenderer> tileDict = new Dictionary<int, MeshRenderer>();
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// Start is called before the first frame update
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void Awake()
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{
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for (int i = 0; i < tileTypes.Length; i++)
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{
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tileDict.Add(i, tileTypes[i].GetComponent<MeshRenderer>());
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}
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SetActiveTile(0, 0);
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}
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public void AllTilesOff()
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{
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foreach (var item in tileTypes)
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{
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item.SetActive(false);
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}
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}
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public void SetActiveTile(int typeIndex, int matIndex)
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{
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if (matIndex == -1)
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{
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AllTilesOff();
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emptyTile.SetActive(true);
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return;
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}
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else
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{
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emptyTile.SetActive(false);
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for (int i = 0; i < tileTypes.Length; i++)
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{
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if (i == typeIndex)
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{
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tileTypes[i].SetActive(true);
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tileDict[i].sharedMaterial = materialTypes[matIndex];
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}
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else
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{
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tileTypes[i].SetActive(false);
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}
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}
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}
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}
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}
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