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87 行
3.1 KiB
87 行
3.1 KiB
using NUnit.Framework;
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using UnityEngine;
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namespace Unity.MLAgents.Tests
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{
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public class TimerTests
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{
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[Test]
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public void TestNested()
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{
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TimerStack myTimer = TimerStack.Instance;
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myTimer.Reset();
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using (myTimer.Scoped("foo"))
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{
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for (int i = 0; i < 5; i++)
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{
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using (myTimer.Scoped("bar"))
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{
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myTimer.SetGauge("my_gauge", i);
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myTimer.AddMetadata("i", $"{i}");
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}
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}
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}
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var rootChildren = myTimer.RootNode.Children;
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Assert.That(rootChildren, Contains.Key("foo"));
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Assert.AreEqual(rootChildren["foo"].NumCalls, 1);
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var gauge = myTimer.RootNode.Gauges["my_gauge"];
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Assert.NotNull(gauge);
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Assert.AreEqual(5, gauge.count);
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Assert.AreEqual(0, gauge.minValue);
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Assert.AreEqual(4, gauge.maxValue);
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Assert.AreEqual(4, gauge.value);
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Assert.AreEqual("4", myTimer.RootNode.Metadata["i"]);
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var fooChildren = rootChildren["foo"].Children;
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Assert.That(fooChildren, Contains.Key("bar"));
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Assert.AreEqual(fooChildren["bar"].NumCalls, 5);
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myTimer.Reset();
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Assert.AreEqual(myTimer.RootNode.Children, null);
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}
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[Test]
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public void TestGauges()
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{
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TimerStack myTimer = TimerStack.Instance;
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myTimer.Reset();
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// Simple test - adding 1's should keep that for the weighted and running averages.
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myTimer.SetGauge("one", 1.0f);
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var oneNode = myTimer.RootNode.Gauges["one"];
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Assert.AreEqual(oneNode.weightedAverage, 1.0f);
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Assert.AreEqual(oneNode.runningAverage, 1.0f);
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for (int i = 0; i < 10; i++)
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{
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myTimer.SetGauge("one", 1.0f);
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}
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Assert.AreEqual(oneNode.weightedAverage, 1.0f);
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Assert.AreEqual(oneNode.runningAverage, 1.0f);
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// Try some more interesting values
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myTimer.SetGauge("increasing", 1.0f);
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myTimer.SetGauge("increasing", 2.0f);
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myTimer.SetGauge("increasing", 3.0f);
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myTimer.SetGauge("decreasing", 3.0f);
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myTimer.SetGauge("decreasing", 2.0f);
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myTimer.SetGauge("decreasing", 1.0f);
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var increasingNode = myTimer.RootNode.Gauges["increasing"];
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var decreasingNode = myTimer.RootNode.Gauges["decreasing"];
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// Expect the running average to be (roughly) the same,
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// but weighted averages will be biased differently.
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Assert.AreEqual(increasingNode.runningAverage, 2.0f);
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Assert.AreEqual(decreasingNode.runningAverage, 2.0f);
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// The older values are actually weighted more heavily, so we expect the
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// increasing series to have a lower moving average.
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Assert.Less(increasingNode.weightedAverage, decreasingNode.weightedAverage);
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}
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}
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}
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