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44 行
1.6 KiB
44 行
1.6 KiB
using System;
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using NUnit.Framework;
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using UnityEngine;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Tests
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{
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[TestFixture]
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public class CameraSensorComponentTest
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{
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[Test]
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public void TestCameraSensorComponent()
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{
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foreach (var grayscale in new[] { true, false })
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{
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foreach (SensorCompressionType compression in Enum.GetValues(typeof(SensorCompressionType)))
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{
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var width = 24;
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var height = 16;
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var camera = Camera.main;
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var agentGameObj = new GameObject("agent");
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var cameraComponent = agentGameObj.AddComponent<CameraSensorComponent>();
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cameraComponent.Camera = camera;
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cameraComponent.Height = height;
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cameraComponent.Width = width;
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cameraComponent.Grayscale = grayscale;
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cameraComponent.CompressionType = compression;
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var expectedShape = new[] { height, width, grayscale ? 1 : 3 };
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Assert.AreEqual(expectedShape, cameraComponent.GetObservationShape());
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Assert.IsTrue(cameraComponent.IsVisual());
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Assert.IsFalse(cameraComponent.IsVector());
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var sensor = cameraComponent.CreateSensor();
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Assert.AreEqual(expectedShape, sensor.GetObservationShape());
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Assert.AreEqual(typeof(CameraSensor), sensor.GetType());
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}
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}
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}
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}
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}
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