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138 行
3.8 KiB
138 行
3.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class hitWall : MonoBehaviour
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{
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public GameObject areaObject;
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public int lastAgentHit;
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// Use this for initialization
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void Start()
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{
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lastAgentHit = -1;
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}
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private void OnTriggerExit(Collider other)
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{
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TennisArea area = areaObject.GetComponent<TennisArea>();
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TennisAgent agentA = area.agentA.GetComponent<TennisAgent>();
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TennisAgent agentB = area.agentB.GetComponent<TennisAgent>();
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if (other.name == "over")
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{
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if (lastAgentHit == 0)
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{
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agentA.AddReward( 0.1f);
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}
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else
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{
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agentB.AddReward(0.1f);
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}
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lastAgentHit = 0;
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}
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}
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private void OnCollisionEnter(Collision collision)
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{
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TennisArea area = areaObject.GetComponent<TennisArea>();
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TennisAgent agentA = area.agentA.GetComponent<TennisAgent>();
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TennisAgent agentB = area.agentB.GetComponent<TennisAgent>();
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if (collision.gameObject.tag == "iWall")
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{
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if (collision.gameObject.name == "wallA")
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{
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if (lastAgentHit == 0)
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{
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agentA.AddReward( -0.01f);
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agentB.SetReward(0);
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agentB.score += 1;
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}
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else
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{
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agentA.SetReward(0);
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agentB.AddReward(-0.01f);
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agentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "wallB")
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{
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if (lastAgentHit == 0)
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{
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agentA.AddReward( -0.01f);
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agentB.SetReward(0);
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agentB.score += 1;
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}
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else
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{
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agentA.SetReward(0);
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agentB.AddReward( -0.01f);
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agentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "floorA")
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{
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if (lastAgentHit == 0 || lastAgentHit == -1)
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{
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agentA.AddReward( -0.01f);
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agentB.SetReward(0);
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agentB.score += 1;
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}
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else
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{
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agentA.AddReward( -0.01f);
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agentB.SetReward(0);
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agentB.score += 1;
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}
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}
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else if (collision.gameObject.name == "floorB")
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{
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if (lastAgentHit == 1 || lastAgentHit == -1)
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{
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agentA.SetReward(0);
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agentB.AddReward( -0.01f);
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agentA.score += 1;
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}
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else
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{
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agentA.SetReward(0);
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agentB.AddReward( -0.01f);
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agentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "net")
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{
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if (lastAgentHit == 0)
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{
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agentA.AddReward( -0.01f);
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agentB.SetReward(0);
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agentB.score += 1;
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}
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else
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{
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agentA.SetReward(0);
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agentB.AddReward( -0.01f);
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agentA.score += 1;
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}
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}
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agentA.Done();
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agentB.Done();
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area.MatchReset();
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}
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if (collision.gameObject.tag == "agent")
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{
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if (collision.gameObject.name == "AgentA")
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{
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lastAgentHit = 0;
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}
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else
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{
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lastAgentHit = 1;
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}
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}
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}
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}
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