using System.Collections; using System.Collections.Generic; using UnityEngine; public class hitWall : MonoBehaviour { public GameObject areaObject; public int lastAgentHit; // Use this for initialization void Start() { lastAgentHit = -1; } private void OnTriggerExit(Collider other) { TennisArea area = areaObject.GetComponent(); TennisAgent agentA = area.agentA.GetComponent(); TennisAgent agentB = area.agentB.GetComponent(); if (other.name == "over") { if (lastAgentHit == 0) { agentA.AddReward( 0.1f); } else { agentB.AddReward(0.1f); } lastAgentHit = 0; } } private void OnCollisionEnter(Collision collision) { TennisArea area = areaObject.GetComponent(); TennisAgent agentA = area.agentA.GetComponent(); TennisAgent agentB = area.agentB.GetComponent(); if (collision.gameObject.tag == "iWall") { if (collision.gameObject.name == "wallA") { if (lastAgentHit == 0) { agentA.AddReward( -0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "wallB") { if (lastAgentHit == 0) { agentA.AddReward( -0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward( -0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "floorA") { if (lastAgentHit == 0 || lastAgentHit == -1) { agentA.AddReward( -0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.AddReward( -0.01f); agentB.SetReward(0); agentB.score += 1; } } else if (collision.gameObject.name == "floorB") { if (lastAgentHit == 1 || lastAgentHit == -1) { agentA.SetReward(0); agentB.AddReward( -0.01f); agentA.score += 1; } else { agentA.SetReward(0); agentB.AddReward( -0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "net") { if (lastAgentHit == 0) { agentA.AddReward( -0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward( -0.01f); agentA.score += 1; } } agentA.Done(); agentB.Done(); area.MatchReset(); } if (collision.gameObject.tag == "agent") { if (collision.gameObject.name == "AgentA") { lastAgentHit = 0; } else { lastAgentHit = 1; } } } }