Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/** \brief An interface which defines the functions needed for a CoreBrain. */
/** There is no need to modify or implement CoreBrain to create a Unity environment.
*/
public interface CoreBrain
{
/// Implement setBrain so let the coreBrain know what brain is using it
void SetBrain(Brain b);
/// Implement this method to initialize CoreBrain
void InitializeCoreBrain(MLAgents.Batcher brainBatcher);
/// Implement this method to define the logic for deciding actions
void DecideAction(Dictionary<Agent, AgentInfo> agentInfo);
/// Implement this method to define what should be displayed in the brain Inspector
void OnInspector();
}