using System.Collections; using System.Collections.Generic; using UnityEngine; /** \brief An interface which defines the functions needed for a CoreBrain. */ /** There is no need to modify or implement CoreBrain to create a Unity environment. */ public interface CoreBrain { /// Implement setBrain so let the coreBrain know what brain is using it void SetBrain(Brain b); /// Implement this method to initialize CoreBrain void InitializeCoreBrain(MLAgents.Batcher brainBatcher); /// Implement this method to define the logic for deciding actions void DecideAction(Dictionary agentInfo); /// Implement this method to define what should be displayed in the brain Inspector void OnInspector(); }