Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub 336e1c34 Rename k_KApiVersion to k_ApiVersion. (#2655) 5 年前
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Grpc Rename protobuf objects to be suffixed with 'Proto' in python and C#. (#2646) 5 年前
InferenceBrain TensorFlowSharp is no more (#2590) 5 年前
Academy.cs Rename k_KApiVersion to k_ApiVersion. (#2655) 5 年前
Academy.cs.meta Initial commit 7 年前
ActionMasker.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
ActionMasker.cs.meta Release v0.5 (#1202) 6 年前
Agent.cs Rename protobuf objects to be suffixed with 'Proto' in python and C#. (#2646) 5 年前
Agent.cs.meta Initial commit 7 年前
BCTeacherHelper.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
BCTeacherHelper.cs.meta Imitation Learning Helper (#371) 7 年前
Batcher.cs Rename protobuf objects to be suffixed with 'Proto' in python and C#. (#2646) 5 年前
Batcher.cs.meta Develop communicator redesign (#638) 7 年前
Brain.cs use [] instead of Dictionary.Add to avoid key exception (#2629) 5 年前
Brain.cs.meta Initial commit 7 年前
BrainParameters.cs Move gRPC code to its own special place (#2621) 5 年前
BrainParameters.cs.meta Brains as Scriptable Objects (#1250) 6 年前
BroadcastHub.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
BroadcastHub.cs.meta Brains as Scriptable Objects (#1250) 6 年前
Decision.cs [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
Decision.cs.meta Initial commit 7 年前
Demonstration.cs Move gRPC code to its own special place (#2621) 5 年前
Demonstration.cs.meta Demonstration Recorder (#1240) 6 年前
DemonstrationRecorder.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
DemonstrationRecorder.cs.meta Demonstration Recorder (#1240) 6 年前
DemonstrationStore.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
DemonstrationStore.cs.meta Demonstration Recorder (#1240) 6 年前
Grpc.meta Move gRPC code to its own special place (#2621) 5 年前
HeuristicBrain.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
HeuristicBrain.cs.meta Initial commit 7 年前
ICommunicator.cs Rename protobuf objects to be suffixed with 'Proto' in python and C#. (#2646) 5 年前
ICommunicator.cs.meta [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
InferenceBrain.meta New Learning Brain (#1303) 6 年前
LearningBrain.cs TensorFlowSharp is no more (#2590) 5 年前
LearningBrain.cs.meta New Learning Brain (#1303) 6 年前
Monitor.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
Monitor.cs.meta new Monitor 7 年前
PlayerBrain.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
PlayerBrain.cs.meta Initial commit 7 年前
ResetParameters.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
ResetParameters.cs.meta On Demand Decision (#308) 7 年前
SocketCommunicator.cs Rename protobuf objects to be suffixed with 'Proto' in python and C#. (#2646) 5 年前
SocketCommunicator.cs.meta Develop communicator redesign (#638) 7 年前
Startup.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
Startup.cs.meta Enable the switching of scene to control mode, load the corresponding scene using environment variable (#1956) 6 年前
UnityAgentsException.cs [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
UnityAgentsException.cs.meta Initial commit 7 年前
Utilities.cs [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
Utilities.cs.meta Demonstration Recorder (#1240) 6 年前