Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub
a28e2767
Update add-fire to latest master, including Policy refactor ( #4263 )
* Update Dockerfile
* Separate send environment data from reset (#4128 )
* Fixed a typo on ML-Agents-Overview.md (#4130 )
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132 )
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144 )
* rename to SideChannelManager +backcompat (#4137 )
* Remove comment about logo with --help (#4148 )
* [bugfix] Make FoodCollector heuristic playable (#4147 )
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153 )
* Remove package validation suite from Project (#4146 )
* RayPerceptionSensor: handle empty and invalid tags (#4155...
4 年前
..
Communicator
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
Demonstrations
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
Grpc
Merge remote-tracking branch 'origin/master' into develop-add-fire
5 年前
Inference
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
Policies
Merge master
5 年前
Sensors
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
SideChannels
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
Academy.cs
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
Academy.cs.meta
Initial commit
7 年前
Agent.cs
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
Agent.cs.meta
Initial commit
7 年前
AssemblyInfo.cs
Making some fields and properties internal (#3342)
5 年前
AssemblyInfo.cs.meta
Making some fields and properties internal (#3342)
5 年前
Communicator.meta
Made a asmdef for CommunicatorObjects (#3500)
5 年前
Constants.cs
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
5 年前
Constants.cs.meta
Use AddComponentMenu for MonoBehaviours (#3231)
5 年前
DecisionRequester.cs
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
5 年前
DecisionRequester.cs.meta
Make On Demand Decision the default (#3243)
5 年前
Demonstrations.meta
Move Demonstration code to sub-folder (#3488)
5 年前
DiscreteActionMasker.cs
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
DiscreteActionMasker.cs.meta
Release v0.5 (#1202)
6 年前
EnvironmentParameters.cs
rename to SideChannelManager +backcompat (#4137)
4 年前
EnvironmentParameters.cs.meta
[WIP] Side Channel Design Changes (#3807)
5 年前
EpisodeIdCounter.cs
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
5 年前
EpisodeIdCounter.cs.meta
Make the Agent reset immediately after Done (#3291)
5 年前
Grpc.meta
Move gRPC code to its own special place (#2621)
5 年前
Inference.meta
Modified some namespaces (#3533)
5 年前
Policies.meta
Modified some namespaces (#3533)
5 年前
Sampler.cs
Moving domain randomization to C# (#4065)
5 年前
Sampler.cs.meta
ignoring commit checks
5 年前
SensorHelper.cs
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
SensorHelper.cs.meta
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
Sensors.meta
Modified some namespaces (#3533)
5 年前
SideChannels.meta
Modified some namespaces (#3533)
5 年前
StatsRecorder.cs
Update add-fire to latest master, including Policy refactor (#4263)
4 年前
StatsRecorder.cs.meta
[WIP] Side Channel Design Changes (#3807)
5 年前
Timer.cs
apply Rider suggestions to API code (#3847)
5 年前
Timer.cs.meta
C# hierarchical timers (#2198)
5 年前
Unity.ML-Agents.asmdef
[barracuda] Update Barracuda to 0.7.0-preview. (#3873)
5 年前
Unity.ML-Agents.asmdef.meta
Create ML-Agents Package (#3267)
5 年前
UnityAgentsException.cs
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
5 年前
UnityAgentsException.cs.meta
Initial commit
7 年前
Utilities.cs
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
5 年前
Utilities.cs.meta
Demonstration Recorder (#1240)
6 年前