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614 行
25 KiB
614 行
25 KiB
#define ENABLE_BARRACUDA
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#if ENABLE_BARRACUDA
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Barracuda;
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using UnityEngine;
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using Tensor = MLAgents.InferenceBrain.Tensor;
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namespace MLAgents.InferenceBrain
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{
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/// <summary>
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/// Prepares the Tensors for the Learning Brain and exposes a list of failed checks if Model
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/// and BrainParameters are incompatible.
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/// </summary>
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public class BarracudaModelParamLoader
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{
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private enum ModelActionType
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{
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Unknown,
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Discrete,
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Continuous
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}
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private const long ApiVersion = 2;
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private IWorker _engine;
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private Model _model;
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private BrainParameters _brainParameters;
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private List<string> _failedModelChecks = new List<string>();
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/// <summary>
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/// Factory for the ModelParamLoader : Creates a ModelParamLoader and runs the checks
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/// on it.
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/// </summary>
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/// <param name="engine"> The Barracuda engine worker we get the parameters and the checks from
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/// </param>
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/// <param name="model"> The Barracuda engine model for loading static parameters
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/// </param>
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/// <param name="brainParameters"> The BrainParamters that are used verify the
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/// compatibility with the InferenceEngine</param>
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/// <returns></returns>
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public static BarracudaModelParamLoader GetLoaderAndCheck(IWorker engine, Model model,
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BrainParameters brainParameters)
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{
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BarracudaModelParamLoader modelParamLoader = new BarracudaModelParamLoader(engine, model, brainParameters);
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modelParamLoader.GenerateChecks();
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return modelParamLoader;
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}
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private BarracudaModelParamLoader(IWorker engine, Model model, BrainParameters brainParameters)
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{
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_engine = engine;
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_model = model;
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_brainParameters = brainParameters;
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}
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/// <summary>
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/// Generates the Tensor inputs that are expected to be present in the Model.
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/// </summary>
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/// <returns>Tensor IEnumerable with the expected Tensor inputs</returns>
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public IReadOnlyList<Tensor> GetInputTensors()
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{
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List<Tensor> tensors = new List<Tensor>();
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if (_model == null)
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return tensors;
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foreach (var input in _model.inputs)
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{
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tensors.Add(new Tensor
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{
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Name = input.name,
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ValueType = Tensor.TensorType.FloatingPoint,
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Data = null,
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Shape = input.shape.Select(i => (long)i).ToArray()
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});
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}
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foreach (var mem in _model.memories)
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{
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//Debug.Log($"{mem.input}: {mem.shape} -> {BarracudaUtils.FromBarracuda(mem.shape).Length}");
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tensors.Add(new Tensor
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{
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Name = mem.input,
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ValueType = Tensor.TensorType.FloatingPoint,
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Data = null,
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Shape = BarracudaUtils.FromBarracuda(mem.shape)
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});
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}
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tensors.Sort((el1, el2) => el1.Name.CompareTo(el2.Name));
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return tensors;
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}
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/// <summary>
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/// Generates the Tensor outputs that are expected to be present in the Model.
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/// </summary>
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/// <returns>Tensor IEnumerable with the expected Tensor outputs</returns>
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public string[] GetOutputNames()
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{
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var names = new List<string>();
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if (_model == null)
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return names.ToArray();
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names.Add(TensorNames.ActionOutput);
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var memory = GetIntScalar(TensorNames.MemorySize);
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if (memory > 0)
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{
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names.Add(TensorNames.RecurrentOutput_C);
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names.Add(TensorNames.RecurrentOutput_H);
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}
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names.Sort();
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return names.ToArray();
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}
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/// <summary>
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/// Queries the InferenceEngine for the value of a variable in the graph given its name.
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/// Only works with int32 Tensors with zero dimensions containing a unique element.
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/// If the node was not found or could not be retrieved, the value -1 will be returned.
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/// </summary>
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/// <param name="name">The name of the Tensor variable</param>
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/// <returns>The value of the scalar variable in the model. (-1 if not found)</returns>
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private int GetIntScalar(string name)
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{
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return (int)_model.GetTensorByName(name)[0];
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}
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/// <summary>
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/// Retrieves an IEnumerable of string corresponding to the failed compatibility checks
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/// between the InferenceEngine and the BrainParameters.
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/// </summary>
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public IEnumerable<string> GetChecks()
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{
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return _failedModelChecks;
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}
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/// <summary>
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/// Generates the list of failed checks that failed when comparing the data from the Model
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/// and from the BrainParameters
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/// </summary>
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private void GenerateChecks()
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{
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_failedModelChecks.Clear();
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if (_engine == null)
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{
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_failedModelChecks.Add(
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"There is no model for this Brain, cannot run inference. " +
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"(But can still train)");
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return;
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}
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var modelApiVersion = GetIntScalar(TensorNames.VersionNumber);
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var memorySize = GetIntScalar(TensorNames.MemorySize);
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var isContinuousInt = GetIntScalar(TensorNames.IsContinuousControl);
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var isContinuous = GetActionType(isContinuousInt);
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var actionSize = GetIntScalar(TensorNames.ActionOutputShape);
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if (modelApiVersion == -1)
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{
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_failedModelChecks.Add(
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"Model was not trained using the right version of ML-Agents. Cannot use this " +
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"model.");
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return;
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}
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if (modelApiVersion != ApiVersion)
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{
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_failedModelChecks.Add(
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$"Version of the trainer the model was trained with ({modelApiVersion}) " +
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$"is not compatible with the Brain's version ({ApiVersion}).");
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return;
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}
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CheckIntScalarPresenceHelper(new Dictionary<string, int>()
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{
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{TensorNames.MemorySize, memorySize},
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{TensorNames.IsContinuousControl, isContinuousInt},
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{TensorNames.ActionOutputShape, actionSize}
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});
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CheckInputTensorPresence(memorySize, isContinuous);
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CheckOutputTensorPresence(memorySize);
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CheckInputTensorShape();
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CheckOutputTensorShape(isContinuous, actionSize);
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}
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/// <summary>
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/// Converts the integer value in the model corresponding to the type of control to a
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/// ModelActionType.
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/// </summary>
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/// <param name="isContinuousInt"> The integer value in the model indicating the
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/// type of control</param>
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/// <returns>The equivalent ModelActionType</returns>
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private static ModelActionType GetActionType(int isContinuousInt)
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{
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ModelActionType isContinuous;
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switch (isContinuousInt)
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{
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case 0:
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isContinuous = ModelActionType.Discrete;
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break;
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case 1:
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isContinuous = ModelActionType.Continuous;
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break;
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default:
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isContinuous = ModelActionType.Unknown;
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break;
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}
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return isContinuous;
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}
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/// <summary>
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/// Given a Dictionary of node names to int values, create checks if the values have the
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/// invalid value of -1.
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/// </summary>
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/// <param name="requiredScalarFields"> Mapping from node names to int values</param>
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private void CheckIntScalarPresenceHelper(Dictionary<string, int> requiredScalarFields)
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{
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foreach(var field in requiredScalarFields)
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if (field.Value == -1)
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{
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_failedModelChecks.Add(
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$"Missing node in the model provided : {field.Key}");
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}
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}
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/// <summary>
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/// Generates failed checks that correspond to inputs expected by the model that are not
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/// present in the BrainParameters.
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/// </summary>
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/// <param name="memory"> The memory size that the model is expecting/</param>
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/// <param name="isContinuous"> Whether the model is expecting continuous or
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/// discrete control.</param>
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/// <returns>A IEnumerable of string corresponding to the failed input presence
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/// checks.</returns>
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private void CheckInputTensorPresence(int memory, ModelActionType isContinuous)
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{
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var tensorsNames = GetInputTensors().Select(x => x.Name).ToList();
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// If there is no Vector Observation Input but the Brain Parameters expect one.
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if ((_brainParameters.vectorObservationSize != 0) &&
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(!tensorsNames.Contains(TensorNames.VectorObservationPlacholder)))
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{
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_failedModelChecks.Add(
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"The model does not contain a Vector Observation Placeholder Input. " +
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"You must set the Vector Observation Space Size to 0.");
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}
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// If there are not enough Visual Observation Input compared to what the
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// Brain Parameters expect.
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for (var visObsIndex = 0;
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visObsIndex < _brainParameters.cameraResolutions.Length;
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visObsIndex++)
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{
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if (!tensorsNames.Contains(
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TensorNames.VisualObservationPlaceholderPrefix + visObsIndex))
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{
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_failedModelChecks.Add(
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"The model does not contain a Visual Observation Placeholder Input " +
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"for visual observation "+visObsIndex+".");
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}
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}
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// If the model has a non-negative memory size but requires a recurrent input
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if (memory > 0)
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{
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if (!tensorsNames.Contains(TensorNames.RecurrentInPlaceholder_H) ||
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!tensorsNames.Contains(TensorNames.RecurrentInPlaceholder_C))
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{
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_failedModelChecks.Add(
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"The model does not contain a Recurrent Input Node but has memory_size.");
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}
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}
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// If the model uses discrete control but does not have an input for action masks
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if (isContinuous == ModelActionType.Discrete)
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{
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if (!tensorsNames.Contains(TensorNames.ActionMaskPlaceholder))
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{
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_failedModelChecks.Add(
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"The model does not contain an Action Mask but is using Discrete Control.");
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}
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}
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}
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/// <summary>
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/// Generates failed checks that correspond to outputs expected by the model that are not
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/// present in the BrainParameters.
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/// </summary>
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/// <param name="memory"> The memory size that the model is expecting/</param>
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/// <returns>A IEnumerable of string corresponding to the failed output presence
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/// checks.</returns>
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private void CheckOutputTensorPresence(int memory)
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{
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// If there is no Action Output.
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if (!_model.outputs.Contains(TensorNames.ActionOutput))
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{
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_failedModelChecks.Add("The model does not contain an Action Output Node.");
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}
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// If there is no Recurrent Output but the model is Recurrent.
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if (memory > 0)
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{
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var memOutputs = _model.memories.Select(x => x.output).ToList();
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if (!memOutputs.Contains(TensorNames.RecurrentOutput_H) ||
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!memOutputs.Contains(TensorNames.RecurrentOutput_C))
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{
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_failedModelChecks.Add(
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"The model does not contain a Recurrent Output Node but has memory_size.");
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}
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}
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}
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/// <summary>
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/// Generates failed checks that correspond to inputs shapes incompatibilities between
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/// the model and the BrainParameters.
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/// </summary>
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private void CheckInputTensorShape()
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{
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var tensorTester =
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new Dictionary<string, Func<Tensor, string>>()
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{
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{TensorNames.VectorObservationPlacholder, CheckVectorObsShape},
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{TensorNames.PreviousActionPlaceholder, CheckPreviousActionShape},
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{TensorNames.RandomNormalEpsilonPlaceholder, ((tensor) => null)},
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{TensorNames.ActionMaskPlaceholder, ((tensor) => null)},
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{TensorNames.SequenceLengthPlaceholder, ((tensor) => null)},
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{TensorNames.RecurrentInPlaceholder_H, ((tensor) => null)},
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{TensorNames.RecurrentInPlaceholder_C, ((tensor) => null)},
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};
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for (var obsIndex = 0; obsIndex < _brainParameters.cameraResolutions.Length; obsIndex++)
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{
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var index = obsIndex;
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tensorTester[TensorNames.VisualObservationPlaceholderPrefix + obsIndex] =
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(tensor) => CheckVisualObsShape(tensor, index);
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}
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// If the model expects an input but it is not in this list
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foreach (var tensor in GetInputTensors())
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{
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if (!tensorTester.ContainsKey(tensor.Name))
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{
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_failedModelChecks.Add(
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"Model requires an unknown input named : " + tensor.Name);
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}
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else
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{
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var tester = tensorTester[tensor.Name];
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var error = tester.Invoke(tensor);
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if (error != null)
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{
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_failedModelChecks.Add(error);
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}
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}
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}
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}
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/// <summary>
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/// Checks that the shape of the Vector Observation input placeholder is the same in the
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/// model and in the Brain Parameters.
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/// </summary>
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/// <param name="tensor"> The tensor that is expected by the model</param>
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/// <returns>If the Check failed, returns a string containing information about why the
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/// check failed. If the check passed, returns null.</returns>
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private string CheckVectorObsShape(Tensor tensor)
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{
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var vecObsSizeBp = _brainParameters.vectorObservationSize;
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var numStackedVector = _brainParameters.numStackedVectorObservations;
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var totalVecObsSizeT = tensor.Shape[tensor.Shape.Length - 1];
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if (vecObsSizeBp * numStackedVector != totalVecObsSizeT)
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{
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return string.Format(
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"Vector Observation Size of the model does not match. " +
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"Received {0} x {1} but was expecting {2}.",
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vecObsSizeBp, numStackedVector, totalVecObsSizeT);
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}
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return null;
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}
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/// <summary>
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/// Checks that the shape of the Previous Vector Action input placeholder is the same in the
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/// model and in the Brain Parameters.
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/// </summary>
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/// <param name="tensor"> The tensor that is expected by the model</param>
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/// <returns>If the Check failed, returns a string containing information about why the
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/// check failed. If the check passed, returns null.</returns>
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private string CheckPreviousActionShape(Tensor tensor)
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{
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var numberActionsBp = _brainParameters.vectorActionSize.Length;
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var numberActionsT = tensor.Shape[tensor.Shape.Length - 1];
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if (numberActionsBp != numberActionsT)
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{
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return string.Format(
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"Previous Action Size of the model does not match. " +
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"Received {0} but was expecting {1}.",
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numberActionsBp, numberActionsT);
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}
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return null;
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}
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/// <summary>
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/// Checks that the shape of the visual observation input placeholder is the same in the
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/// model and in the Brain Parameters.
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/// </summary>
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/// <param name="tensor"> The tensor that is expected by the model</param>
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/// <param name="visObsIndex"> The index of the visual observation.</param>
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/// <returns>If the Check failed, returns a string containing information about why the
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/// check failed. If the check passed, returns null.</returns>
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private string CheckVisualObsShape(Tensor tensor, int visObsIndex)
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{
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var resolutionBp = _brainParameters.cameraResolutions[visObsIndex];
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var widthBp = resolutionBp.width;
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var heightBp = resolutionBp.height;
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var pixelBp = resolutionBp.blackAndWhite ? 1 : 3;
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var heightT = tensor.Shape[1];
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var widthT = tensor.Shape[2];
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var pixelT = tensor.Shape[3];
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if ((widthBp != widthT) || (heightBp != heightT) || (pixelBp != pixelT))
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{
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return string.Format(
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"The visual Observation {0} of the model does not match. " +
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"Received Tensor of shape [?x{1}x{2}x{3}] but was expecting [?x{4}x{5}x{6}].",
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visObsIndex, widthBp, heightBp, pixelBp, widthT, heightT, pixelT);
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}
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return null;
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}
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/// <summary>
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/// Generates failed checks that correspond to output shapes incompatibilities between
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/// the model and the BrainParameters.
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/// </summary>
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/// <param name="isContinuous"> Whether the model is expecting continuous or
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/// discrete control.</param>
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/// <param name="modelActionSize"> The size of the action output that is expected
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/// by the model.</param>
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/// <returns>A IEnumerable of string corresponding to the incompatible shapes between
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/// model and BrainParameters.</returns>
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private void CheckOutputTensorShape(ModelActionType isContinuous, int modelActionSize)
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{
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if (isContinuous == ModelActionType.Unknown)
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{
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_failedModelChecks.Add(
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"Cannot infer type of Control from the provided model.");
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return;
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}
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if (isContinuous == ModelActionType.Continuous &&
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_brainParameters.vectorActionSpaceType != SpaceType.continuous)
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{
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_failedModelChecks.Add(
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"Model has been trained using Continuous Control but the Brain Parameters " +
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"suggest Discrete Control.");
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return;
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}
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if (isContinuous == ModelActionType.Discrete &&
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_brainParameters.vectorActionSpaceType != SpaceType.discrete)
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{
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_failedModelChecks.Add(
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"Model has been trained using Discrete Control but the Brain Parameters " +
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"suggest Continuous Control.");
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return;
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}
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var tensorTester = new Dictionary<string, Func<TensorShape, int, string>>();
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if (_brainParameters.vectorActionSpaceType == SpaceType.continuous)
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{
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tensorTester[TensorNames.ActionOutput] = CheckContinuousActionOutputShape;
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}
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else
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{
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tensorTester[TensorNames.ActionOutput] = CheckDiscreteActionOutputShape;
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}
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// If the model expects an output but it is not in this list
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foreach (var name in _model.outputs)
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{
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if (tensorTester.ContainsKey(name))
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{
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var tester = tensorTester[name];
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var error = tester.Invoke(_model.GetShapeByName(name), modelActionSize);
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if (error != null)
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{
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_failedModelChecks.Add(error);
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}
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}
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}
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}
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/// <summary>
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/// Checks that the shape of the discrete action output is the same in the
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/// model and in the Brain Parameters.
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/// </summary>
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/// <param name="shape"> The tensor shape that is expected by the model</param>
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/// <param name="modelActionSize"> The size of the action output that is expected
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/// by the model.</param>
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/// <returns>If the Check failed, returns a string containing information about why the
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/// check failed. If the check passed, returns null.</returns>
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private string CheckDiscreteActionOutputShape(TensorShape shape, int modelActionSize)
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{
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var bpActionSize = _brainParameters.vectorActionSize.Sum();
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if (modelActionSize != bpActionSize)
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{
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return string.Format(
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"Action Size of the model does not match. " +
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"The BrainParameters expect {0} but the model contains {1}.",
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bpActionSize, modelActionSize);
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}
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return null;
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}
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/// <summary>
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/// Checks that the shape of the continuous action output is the same in the
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/// model and in the Brain Parameters.
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/// </summary>
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/// <param name="shape"> The tensor shape that is expected by the model</param>
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/// <param name="modelActionSize"> The size of the action output that is expected
|
|
/// by the model.</param>
|
|
/// <returns>If the Check failed, returns a string containing information about why the
|
|
/// check failed. If the check passed, returns null.</returns>
|
|
private string CheckContinuousActionOutputShape(TensorShape shape, int modelActionSize)
|
|
{
|
|
var bpActionSize = _brainParameters.vectorActionSize[0];
|
|
if (modelActionSize != bpActionSize)
|
|
{
|
|
return string.Format(
|
|
"Action Size of the model does not match. " +
|
|
"The BrainParameters expect {0} but the model contains {1}.",
|
|
bpActionSize, modelActionSize);
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class BarracudaUtils
|
|
{
|
|
private static Array LinearizeArray(Array src)
|
|
{
|
|
var elementType = src.GetType().GetElementType();
|
|
var elementSize = Marshal.SizeOf(elementType);
|
|
var dest = Array.CreateInstance(elementType, src.Length);
|
|
Buffer.BlockCopy(src, 0, dest, 0, src.Length * elementSize);
|
|
return dest;
|
|
}
|
|
|
|
protected static Barracuda.TensorShape ToBarracuda(long[] src)
|
|
{
|
|
if (src.Length > 4)
|
|
throw new NotImplementedException("Barracuda does not support Tensor shapes with rank higher than 4");
|
|
|
|
var shape = new int[4];
|
|
|
|
if (src.Length == 2)
|
|
{
|
|
shape[0] = (int)src[0];
|
|
shape[1] = 1;
|
|
shape[2] = 1;
|
|
shape[3] = (int)src[1];
|
|
}
|
|
else
|
|
{
|
|
for (var axis = 0; axis < src.Length; ++axis)
|
|
shape[shape.Length-axis-1] = (int)src[src.Length-axis-1];
|
|
}
|
|
|
|
return new Barracuda.TensorShape(shape);
|
|
}
|
|
|
|
private static float[] IntArrayToFloatArray(int[] src)
|
|
{
|
|
var dest = new float[src.Length];
|
|
for (var i = 0; i < src.Length; i++)
|
|
dest[i] = (float) src[i];
|
|
|
|
return dest;
|
|
}
|
|
|
|
public static Barracuda.Tensor ToBarracuda(MLAgents.InferenceBrain.Tensor src)
|
|
{
|
|
Array linearArray = LinearizeArray(src.Data);
|
|
|
|
if (linearArray.GetType().GetElementType() == typeof(int))
|
|
linearArray = IntArrayToFloatArray(linearArray as int[]);
|
|
|
|
var shape = ToBarracuda(src.Shape);
|
|
return new Barracuda.Tensor(shape, linearArray as float[], src.Name);
|
|
}
|
|
|
|
internal static long[] FromBarracuda(Barracuda.TensorShape src)
|
|
{
|
|
if (src.height == 1 && src.width == 1)
|
|
return new long[2] {src.batch, src.channels};
|
|
|
|
return new long[4] {src.batch, src.height, src.width, src.channels};
|
|
}
|
|
|
|
private static Array ReshapeArray(Array src, long[] shape)
|
|
{
|
|
var elementType = src.GetType().GetElementType();
|
|
var elementSize = Marshal.SizeOf(elementType);
|
|
var dest = Array.CreateInstance(elementType, shape);
|
|
Buffer.BlockCopy(src, 0, dest, 0, src.Length * elementSize);
|
|
return dest;
|
|
}
|
|
|
|
public static Tensor FromBarracuda(Barracuda.Tensor src, string nameOverride = null)
|
|
{
|
|
var shape = FromBarracuda(src.shape);
|
|
return new Tensor
|
|
{
|
|
Name = nameOverride ?? src.name,
|
|
ValueType = Tensor.TensorType.FloatingPoint,
|
|
Shape = shape,
|
|
Data = ReshapeArray(src.data.Download(src.length), shape)
|
|
};
|
|
}
|
|
}
|
|
#endif
|