Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System;
using System.Collections.Generic;
using System.Linq;
using Barracuda;
namespace MLAgents.InferenceBrain
{
/// <summary>
/// Prepares the Tensors for the Learning Brain and exposes a list of failed checks if Model
/// and BrainParameters are incompatible.
/// </summary>
public class BarracudaModelParamLoader
{
private enum ModelActionType
{
Unknown,
Discrete,
Continuous
}
private const long k_ApiVersion = 2;
private readonly IWorker m_Engine;
private readonly Model m_Model;
private readonly BrainParameters m_BrainParameters;
private readonly List<string> m_FailedModelChecks = new List<string>();
/// <summary>
/// Factory for the ModelParamLoader : Creates a ModelParamLoader and runs the checks
/// on it.
/// </summary>
/// <param name="engine">
/// The Barracuda engine worker we get the parameters and the checks from
/// </param>
/// <param name="model">
/// The Barracuda engine model for loading static parameters
/// </param>
/// <param name="brainParameters">
/// The BrainParameters that are used verify the compatibility with the InferenceEngine
/// </param>
/// <returns></returns>
public static BarracudaModelParamLoader GetLoaderAndCheck(
IWorker engine, Model model, BrainParameters brainParameters)
{
var modelParamLoader = new BarracudaModelParamLoader(engine, model, brainParameters);
modelParamLoader.GenerateChecks();
return modelParamLoader;
}
private BarracudaModelParamLoader(
IWorker engine, Model model, BrainParameters brainParameters)
{
m_Engine = engine;
m_Model = model;
m_BrainParameters = brainParameters;
}
/// <summary>
/// Generates the Tensor inputs that are expected to be present in the Model.
/// </summary>
/// <returns>TensorProxy IEnumerable with the expected Tensor inputs</returns>
public IReadOnlyList<TensorProxy> GetInputTensors()
{
var tensors = new List<TensorProxy>();
if (m_Model == null)
return tensors;
foreach (var input in m_Model.inputs)
{
tensors.Add(new TensorProxy
{
name = input.name,
valueType = TensorProxy.TensorType.FloatingPoint,
data = null,
shape = input.shape.Select(i => (long)i).ToArray()
});
}
foreach (var mem in m_Model.memories)
{
//Debug.Log($"{mem.input}: {mem.shape} -> {BarracudaUtils.TensorShapeFromBarracuda(mem.shape).Length}");
tensors.Add(new TensorProxy
{
name = mem.input,
valueType = TensorProxy.TensorType.FloatingPoint,
data = null,
shape = TensorUtils.TensorShapeFromBarracuda(mem.shape)
});
}
tensors.Sort((el1, el2) => el1.name.CompareTo(el2.name));
return tensors;
}
/// <summary>
/// Generates the Tensor outputs that are expected to be present in the Model.
/// </summary>
/// <returns>TensorProxy IEnumerable with the expected Tensor outputs</returns>
public string[] GetOutputNames()
{
var names = new List<string>();
if (m_Model == null)
{
return names.ToArray();
}
names.Add(TensorNames.ActionOutput);
var memory = GetIntScalar(TensorNames.MemorySize);
if (memory > 0)
{
foreach (var mem in m_Model.memories)
{
names.Add(mem.output);
}
}
names.Sort();
return names.ToArray();
}
/// <summary>
/// Queries the InferenceEngine for the value of a variable in the graph given its name.
/// Only works with int32 Tensors with zero dimensions containing a unique element.
/// If the node was not found or could not be retrieved, the value -1 will be returned.
/// </summary>
/// <param name="name">The name of the Tensor variable</param>
/// <returns>The value of the scalar variable in the model. (-1 if not found)</returns>
private int GetIntScalar(string name)
{
return (int)m_Model.GetTensorByName(name)[0];
}
/// <summary>
/// Retrieves an IEnumerable of string corresponding to the failed compatibility checks
/// between the InferenceEngine and the BrainParameters.
/// </summary>
public IEnumerable<string> GetChecks()
{
return m_FailedModelChecks;
}
/// <summary>
/// Generates the list of failed checks that failed when comparing the data from the Model
/// and from the BrainParameters
/// </summary>
private void GenerateChecks()
{
m_FailedModelChecks.Clear();
if (m_Engine == null)
{
m_FailedModelChecks.Add(
"There is no model for this Brain, cannot run inference. " +
"(But can still train)");
return;
}
var modelApiVersion = GetIntScalar(TensorNames.VersionNumber);
var memorySize = GetIntScalar(TensorNames.MemorySize);
var isContinuousInt = GetIntScalar(TensorNames.IsContinuousControl);
var isContinuous = GetActionType(isContinuousInt);
var actionSize = GetIntScalar(TensorNames.ActionOutputShape);
if (modelApiVersion == -1)
{
m_FailedModelChecks.Add(
"Model was not trained using the right version of ML-Agents. " +
"Cannot use this model.");
return;
}
if (modelApiVersion != k_ApiVersion)
{
m_FailedModelChecks.Add(
$"Version of the trainer the model was trained with ({modelApiVersion}) " +
$"is not compatible with the Brain's version ({k_ApiVersion}).");
return;
}
CheckIntScalarPresenceHelper(new Dictionary<string, int>()
{
{TensorNames.MemorySize, memorySize},
{TensorNames.IsContinuousControl, isContinuousInt},
{TensorNames.ActionOutputShape, actionSize}
});
CheckInputTensorPresence(memorySize, isContinuous);
CheckOutputTensorPresence(memorySize);
CheckInputTensorShape();
CheckOutputTensorShape(isContinuous, actionSize);
}
/// <summary>
/// Converts the integer value in the model corresponding to the type of control to a
/// ModelActionType.
/// </summary>
/// <param name="isContinuousInt">
/// The integer value in the model indicating the type of control
/// </param>
/// <returns>The equivalent ModelActionType</returns>
private static ModelActionType GetActionType(int isContinuousInt)
{
ModelActionType isContinuous;
switch (isContinuousInt)
{
case 0:
isContinuous = ModelActionType.Discrete;
break;
case 1:
isContinuous = ModelActionType.Continuous;
break;
default:
isContinuous = ModelActionType.Unknown;
break;
}
return isContinuous;
}
/// <summary>
/// Given a Dictionary of node names to int values, create checks if the values have the
/// invalid value of -1.
/// </summary>
/// <param name="requiredScalarFields"> Mapping from node names to int values</param>
private void CheckIntScalarPresenceHelper(Dictionary<string, int> requiredScalarFields)
{
foreach (var field in requiredScalarFields)
{
if (field.Value == -1)
{
m_FailedModelChecks.Add($"Missing node in the model provided : {field.Key}");
}
}
}
/// <summary>
/// Generates failed checks that correspond to inputs expected by the model that are not
/// present in the BrainParameters.
/// </summary>
/// <param name="memory">
/// The memory size that the model is expecting.
/// </param>
/// <param name="isContinuous">
/// Whether the model is expecting continuous or discrete control.
/// </param>
/// <returns>
/// A IEnumerable of string corresponding to the failed input presence checks.
/// </returns>
private void CheckInputTensorPresence(int memory, ModelActionType isContinuous)
{
var tensorsNames = GetInputTensors().Select(x => x.name).ToList();
// If there is no Vector Observation Input but the Brain Parameters expect one.
if ((m_BrainParameters.vectorObservationSize != 0) &&
(!tensorsNames.Contains(TensorNames.VectorObservationPlacholder)))
{
m_FailedModelChecks.Add(
"The model does not contain a Vector Observation Placeholder Input. " +
"You must set the Vector Observation Space Size to 0.");
}
// If there are not enough Visual Observation Input compared to what the
// Brain Parameters expect.
for (var visObsIndex = 0;
visObsIndex < m_BrainParameters.cameraResolutions.Length;
visObsIndex++)
{
if (!tensorsNames.Contains(
TensorNames.VisualObservationPlaceholderPrefix + visObsIndex))
{
m_FailedModelChecks.Add(
"The model does not contain a Visual Observation Placeholder Input " +
"for visual observation " + visObsIndex + ".");
}
}
// If the model has a non-negative memory size but requires a recurrent input
if (memory > 0)
{
if (!tensorsNames.Any(x => x.EndsWith("_h")) ||
!tensorsNames.Any(x => x.EndsWith("_c")))
{
m_FailedModelChecks.Add(
"The model does not contain a Recurrent Input Node but has memory_size.");
}
}
// If the model uses discrete control but does not have an input for action masks
if (isContinuous == ModelActionType.Discrete)
{
if (!tensorsNames.Contains(TensorNames.ActionMaskPlaceholder))
{
m_FailedModelChecks.Add(
"The model does not contain an Action Mask but is using Discrete Control.");
}
}
}
/// <summary>
/// Generates failed checks that correspond to outputs expected by the model that are not
/// present in the BrainParameters.
/// </summary>
/// <param name="memory">The memory size that the model is expecting/</param>
/// <returns>
/// A IEnumerable of string corresponding to the failed output presence checks.
/// </returns>
private void CheckOutputTensorPresence(int memory)
{
// If there is no Action Output.
if (!m_Model.outputs.Contains(TensorNames.ActionOutput))
{
m_FailedModelChecks.Add("The model does not contain an Action Output Node.");
}
// If there is no Recurrent Output but the model is Recurrent.
if (memory > 0)
{
var memOutputs = m_Model.memories.Select(x => x.output).ToList();
if (!memOutputs.Any(x => x.EndsWith("_h")) ||
!memOutputs.Any(x => x.EndsWith("_c")))
{
m_FailedModelChecks.Add(
"The model does not contain a Recurrent Output Node but has memory_size.");
}
}
}
/// <summary>
/// Generates failed checks that correspond to inputs shapes incompatibilities between
/// the model and the BrainParameters.
/// </summary>
private void CheckInputTensorShape()
{
var tensorTester =
new Dictionary<string, Func<TensorProxy, string>>()
{
{TensorNames.VectorObservationPlacholder, CheckVectorObsShape},
{TensorNames.PreviousActionPlaceholder, CheckPreviousActionShape},
{TensorNames.RandomNormalEpsilonPlaceholder, ((tensor) => null)},
{TensorNames.ActionMaskPlaceholder, ((tensor) => null)},
{TensorNames.SequenceLengthPlaceholder, ((tensor) => null)},
{TensorNames.RecurrentInPlaceholder, ((tensor) => null)},
};
foreach (var mem in m_Model.memories)
{
tensorTester[mem.input] = ((tensor) => null);
}
for (var obsIndex = 0; obsIndex < m_BrainParameters.cameraResolutions.Length; obsIndex++)
{
var index = obsIndex;
tensorTester[TensorNames.VisualObservationPlaceholderPrefix + obsIndex] =
(tensor) => CheckVisualObsShape(tensor, index);
}
// If the model expects an input but it is not in this list
foreach (var tensor in GetInputTensors())
{
if (!tensorTester.ContainsKey(tensor.name))
{
m_FailedModelChecks.Add(
"Model requires an unknown input named : " + tensor.name);
}
else
{
var tester = tensorTester[tensor.name];
var error = tester.Invoke(tensor);
if (error != null)
{
m_FailedModelChecks.Add(error);
}
}
}
}
/// <summary>
/// Checks that the shape of the Vector Observation input placeholder is the same in the
/// model and in the Brain Parameters.
/// </summary>
/// <param name="tensorProxy">The tensor that is expected by the model</param>
/// <returns>
/// If the Check failed, returns a string containing information about why the
/// check failed. If the check passed, returns null.
/// </returns>
private string CheckVectorObsShape(TensorProxy tensorProxy)
{
var vecObsSizeBp = m_BrainParameters.vectorObservationSize;
var numStackedVector = m_BrainParameters.numStackedVectorObservations;
var totalVecObsSizeT = tensorProxy.shape[tensorProxy.shape.Length - 1];
if (vecObsSizeBp * numStackedVector != totalVecObsSizeT)
{
return "Vector Observation Size of the model does not match. Received " +
$"{vecObsSizeBp} x {numStackedVector} but was expecting {totalVecObsSizeT}.";
}
return null;
}
/// <summary>
/// Checks that the shape of the Previous Vector Action input placeholder is the same in the
/// model and in the Brain Parameters.
/// </summary>
/// <param name="tensorProxy"> The tensor that is expected by the model</param>
/// <returns>If the Check failed, returns a string containing information about why the
/// check failed. If the check passed, returns null.</returns>
private string CheckPreviousActionShape(TensorProxy tensorProxy)
{
var numberActionsBp = m_BrainParameters.vectorActionSize.Length;
var numberActionsT = tensorProxy.shape[tensorProxy.shape.Length - 1];
if (numberActionsBp != numberActionsT)
{
return "Previous Action Size of the model does not match. " +
$"Received {numberActionsBp} but was expecting {numberActionsT}.";
}
return null;
}
/// <summary>
/// Checks that the shape of the visual observation input placeholder is the same in the
/// model and in the Brain Parameters.
/// </summary>
/// <param name="tensorProxy">The tensor that is expected by the model</param>
/// <param name="visObsIndex">The index of the visual observation.</param>
/// <returns>
/// If the Check failed, returns a string containing information about why the
/// check failed. If the check passed, returns null.
/// </returns>
private string CheckVisualObsShape(TensorProxy tensorProxy, int visObsIndex)
{
var resolutionBp = m_BrainParameters.cameraResolutions[visObsIndex];
var widthBp = resolutionBp.width;
var heightBp = resolutionBp.height;
var pixelBp = resolutionBp.blackAndWhite ? 1 : 3;
var heightT = tensorProxy.shape[1];
var widthT = tensorProxy.shape[2];
var pixelT = tensorProxy.shape[3];
if ((widthBp != widthT) || (heightBp != heightT) || (pixelBp != pixelT))
{
return $"The visual Observation {visObsIndex} of the model does not match. " +
$"Received TensorProxy of shape [?x{widthBp}x{heightBp}x{pixelBp}] but " +
$"was expecting [?x{widthT}x{heightT}x{pixelT}].";
}
return null;
}
/// <summary>
/// Generates failed checks that correspond to output shapes incompatibilities between
/// the model and the BrainParameters.
/// </summary>
/// <param name="isContinuous">
/// Whether the model is expecting continuous or discrete control.
/// </param>
/// <param name="modelActionSize">
/// The size of the action output that is expected by the model.
/// </param>
/// <returns>
/// A IEnumerable of string corresponding to the incompatible shapes between model
/// and BrainParameters.
/// </returns>
private void CheckOutputTensorShape(ModelActionType isContinuous, int modelActionSize)
{
if (isContinuous == ModelActionType.Unknown)
{
m_FailedModelChecks.Add("Cannot infer type of Control from the provided model.");
return;
}
if (isContinuous == ModelActionType.Continuous &&
m_BrainParameters.vectorActionSpaceType != SpaceType.Continuous)
{
m_FailedModelChecks.Add(
"Model has been trained using Continuous Control but the Brain Parameters " +
"suggest Discrete Control.");
return;
}
if (isContinuous == ModelActionType.Discrete &&
m_BrainParameters.vectorActionSpaceType != SpaceType.Discrete)
{
m_FailedModelChecks.Add(
"Model has been trained using Discrete Control but the Brain Parameters " +
"suggest Continuous Control.");
return;
}
var tensorTester = new Dictionary<string, Func<TensorShape, int, string>>();
if (m_BrainParameters.vectorActionSpaceType == SpaceType.Continuous)
{
tensorTester[TensorNames.ActionOutput] = CheckContinuousActionOutputShape;
}
else
{
tensorTester[TensorNames.ActionOutput] = CheckDiscreteActionOutputShape;
}
// If the model expects an output but it is not in this list
foreach (var name in m_Model.outputs)
{
if (tensorTester.ContainsKey(name))
{
var tester = tensorTester[name];
var error = tester.Invoke(m_Model.GetShapeByName(name), modelActionSize);
if (error != null)
{
m_FailedModelChecks.Add(error);
}
}
}
}
/// <summary>
/// Checks that the shape of the discrete action output is the same in the
/// model and in the Brain Parameters.
/// </summary>
/// <param name="shape"> The tensor shape that is expected by the model</param>
/// <param name="modelActionSize">
/// The size of the action output that is expected by the model.
/// </param>
/// <returns>
/// If the Check failed, returns a string containing information about why the
/// check failed. If the check passed, returns null.
/// </returns>
private string CheckDiscreteActionOutputShape(TensorShape shape, int modelActionSize)
{
var bpActionSize = m_BrainParameters.vectorActionSize.Sum();
if (modelActionSize != bpActionSize)
{
return "Action Size of the model does not match. The BrainParameters expect " +
$"{bpActionSize} but the model contains {modelActionSize}.";
}
return null;
}
/// <summary>
/// Checks that the shape of the continuous action output is the same in the
/// model and in the Brain Parameters.
/// </summary>
/// <param name="shape"> The tensor shape that is expected by the model</param>
/// <param name="modelActionSize">
/// The size of the action output that is expected by the model.
/// </param>
/// <returns>If the Check failed, returns a string containing information about why the
/// check failed. If the check passed, returns null.</returns>
private string CheckContinuousActionOutputShape(TensorShape shape, int modelActionSize)
{
var bpActionSize = m_BrainParameters.vectorActionSize[0];
if (modelActionSize != bpActionSize)
{
return "Action Size of the model does not match. The BrainParameters expect " +
$"{bpActionSize} but the model contains {modelActionSize}.";
}
return null;
}
}
}