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261 行
11 KiB
261 行
11 KiB
using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEditor;
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using Unity.Barracuda;
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using Unity.MLAgents.Inference;
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using Unity.MLAgents.Sensors;
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using Unity.MLAgents.Policies;
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namespace Unity.MLAgents.Tests
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{
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public class Test3DSensorComponent : SensorComponent
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{
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public ISensor Sensor;
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public override ISensor CreateSensor()
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{
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return Sensor;
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}
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public override int[] GetObservationShape()
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{
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return Sensor.GetObservationShape();
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}
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}
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public class Test3DSensor : ISensor
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{
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int m_Width;
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int m_Height;
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int m_Channels;
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string m_Name;
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public Test3DSensor(string name, int width, int height, int channels)
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{
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m_Width = width;
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m_Height = height;
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m_Channels = channels;
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m_Name = name;
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}
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public int[] GetObservationShape()
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{
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return new [] {m_Height, m_Width, m_Channels };
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}
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public int Write(ObservationWriter writer)
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{
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for (int i = 0; i < m_Width * m_Height * m_Channels; i++)
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{
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writer[i] = 0.0f;
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}
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return m_Width * m_Height * m_Channels;
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}
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public byte[] GetCompressedObservation()
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{
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return new byte[0];
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}
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public void Update() {}
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public void Reset() { }
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public SensorCompressionType GetCompressionType()
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{
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return SensorCompressionType.None;
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}
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public string GetName()
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{
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return m_Name;
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}
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}
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[TestFixture]
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public class ParameterLoaderTest
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{
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const string k_continuous2vis8vec2actionPath = "Packages/com.unity.ml-agents/Tests/Editor/TestModels/continuous2vis8vec2action.nn";
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const string k_discrete1vis0vec_2_3action_recurrModelPath = "Packages/com.unity.ml-agents/Tests/Editor/TestModels/discrete1vis0vec_2_3action_recurr.nn";
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NNModel continuous2vis8vec2actionModel;
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NNModel discrete1vis0vec_2_3action_recurrModel;
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Test3DSensorComponent sensor_21_20_3;
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Test3DSensorComponent sensor_20_22_3;
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BrainParameters GetContinuous2vis8vec2actionBrainParameters()
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{
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var validBrainParameters = new BrainParameters();
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validBrainParameters.VectorObservationSize = 8;
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validBrainParameters.VectorActionSize = new [] { 2 };
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validBrainParameters.NumStackedVectorObservations = 1;
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validBrainParameters.VectorActionSpaceType = SpaceType.Continuous;
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return validBrainParameters;
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}
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BrainParameters GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters()
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{
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var validBrainParameters = new BrainParameters();
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validBrainParameters.VectorObservationSize = 0;
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validBrainParameters.VectorActionSize = new [] { 2, 3 };
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validBrainParameters.NumStackedVectorObservations = 1;
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validBrainParameters.VectorActionSpaceType = SpaceType.Discrete;
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return validBrainParameters;
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}
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[SetUp]
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public void SetUp()
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{
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continuous2vis8vec2actionModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuous2vis8vec2actionPath, typeof(NNModel));
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discrete1vis0vec_2_3action_recurrModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discrete1vis0vec_2_3action_recurrModelPath, typeof(NNModel));
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var go = new GameObject("SensorA");
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sensor_21_20_3 = go.AddComponent<Test3DSensorComponent>();
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sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3);
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sensor_20_22_3 = go.AddComponent<Test3DSensorComponent>();
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sensor_20_22_3.Sensor = new Test3DSensor("SensorA", 20, 22, 3);
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}
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[Test]
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public void TestModelExist()
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{
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Assert.IsNotNull(continuous2vis8vec2actionModel);
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Assert.IsNotNull(discrete1vis0vec_2_3action_recurrModel);
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}
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[Test]
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public void TestGetInputTensors1()
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{
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var model = ModelLoader.Load(continuous2vis8vec2actionModel);
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var inputTensors = BarracudaModelParamLoader.GetInputTensors(model);
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var inputNames = inputTensors.Select(x => x.name).ToList();
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// Model should contain 3 inputs : vector, visual 1 and visual 2
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Assert.AreEqual(3, inputNames.Count);
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Assert.Contains(TensorNames.VectorObservationPlaceholder, inputNames);
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Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "0", inputNames);
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Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "1", inputNames);
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Assert.AreEqual(2, BarracudaModelParamLoader.GetNumVisualInputs(model));
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// Test if the model is null
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Assert.AreEqual(0, BarracudaModelParamLoader.GetInputTensors(null).Count);
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Assert.AreEqual(0, BarracudaModelParamLoader.GetNumVisualInputs(null));
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}
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[Test]
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public void TestGetInputTensors2()
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{
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var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel);
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var inputTensors = BarracudaModelParamLoader.GetInputTensors(model);
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var inputNames = inputTensors.Select(x => x.name).ToList();
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// Model should contain 2 inputs : recurrent and visual 1
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Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "0", inputNames);
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// TODO :There are some memory tensors as well
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}
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[Test]
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public void TestGetOutputTensors1()
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{
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var model = ModelLoader.Load(continuous2vis8vec2actionModel);
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var outputNames = BarracudaModelParamLoader.GetOutputNames(model);
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Assert.Contains(TensorNames.ActionOutput, outputNames);
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Assert.AreEqual(1, outputNames.Count());
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Assert.AreEqual(0, BarracudaModelParamLoader.GetOutputNames(null).Count());
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}
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[Test]
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public void TestGetOutputTensors2()
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{
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var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel);
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var outputNames = BarracudaModelParamLoader.GetOutputNames(model);
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Assert.Contains(TensorNames.ActionOutput, outputNames);
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// TODO : There are some memory tensors as well
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}
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[Test]
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public void TestCheckModelValid1()
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{
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var model = ModelLoader.Load(continuous2vis8vec2actionModel);
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var validBrainParameters = GetContinuous2vis8vec2actionBrainParameters();
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var errors = BarracudaModelParamLoader.CheckModel(model, validBrainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
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Assert.AreEqual(0, errors.Count()); // There should not be any errors
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}
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[Test]
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public void TestCheckModelValid2()
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{
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var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel);
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var validBrainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters();
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var errors = BarracudaModelParamLoader.CheckModel(model, validBrainParameters, new SensorComponent[] { sensor_21_20_3 });
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Assert.AreEqual(0, errors.Count()); // There should not be any errors
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}
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[Test]
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public void TestCheckModelThrowsVectorObservation1()
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{
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var model = ModelLoader.Load(continuous2vis8vec2actionModel);
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var brainParameters = GetContinuous2vis8vec2actionBrainParameters();
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brainParameters.VectorObservationSize = 9; // Invalid observation
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var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
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Assert.Greater(errors.Count(), 0);
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brainParameters = GetContinuous2vis8vec2actionBrainParameters();
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brainParameters.NumStackedVectorObservations = 2;// Invalid stacking
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errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
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Assert.Greater(errors.Count(), 0);
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}
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[Test]
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public void TestCheckModelThrowsVectorObservation2()
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{
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var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel);
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var brainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters();
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brainParameters.VectorObservationSize = 1; // Invalid observation
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var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 });
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Assert.Greater(errors.Count(), 0);
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}
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[Test]
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public void TestCheckModelThrowsAction1()
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{
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var model = ModelLoader.Load(continuous2vis8vec2actionModel);
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var brainParameters = GetContinuous2vis8vec2actionBrainParameters();
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brainParameters.VectorActionSize = new [] { 3 }; // Invalid action
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var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
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Assert.Greater(errors.Count(), 0);
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brainParameters = GetContinuous2vis8vec2actionBrainParameters();
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brainParameters.VectorActionSpaceType = SpaceType.Discrete;// Invalid SpaceType
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errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
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Assert.Greater(errors.Count(), 0);
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}
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[Test]
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public void TestCheckModelThrowsAction2()
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{
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var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel);
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var brainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters();
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brainParameters.VectorActionSize = new [] { 3, 3 }; // Invalid action
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var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 });
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Assert.Greater(errors.Count(), 0);
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brainParameters = GetContinuous2vis8vec2actionBrainParameters();
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brainParameters.VectorActionSpaceType = SpaceType.Continuous;// Invalid SpaceType
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errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 });
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Assert.Greater(errors.Count(), 0);
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}
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[Test]
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public void TestCheckModelThrowsNoModel()
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{
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var brainParameters = GetContinuous2vis8vec2actionBrainParameters();
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var errors = BarracudaModelParamLoader.CheckModel(null, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
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Assert.Greater(errors.Count(), 0);
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}
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}
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}
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