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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
com.unity.ml-agents_1.0.7
com.unity.ml-agents_1.0.8
com.unity.ml-agents_1.1.0
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com.unity.ml-agents_1.3.0
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com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
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v0.1
10 次代码提交 (ef054af0-86fe-475d-9aa3-1300481c481e)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | f134016b |
On Demand Decision (#308)
* On Demand Decision : Use RequestDecision and RequestAction * New Agent Inspector : Use it to set On Demand Decision * New BrainParameters interface * LSTM memory size is now set in python * New C# API * Semantic Changes * Replaced RunMDP * New Bouncer Environment to test On Demand Dscision |
7 年前 |
Vincent Gao | 38bd3e40 | replaced all the tabs to 4 spaces in the project | 7 年前 |
GitHub | 41d32aca |
[Bouncer Environment] Now in 3D (#408)
* [New Bouncer] Revamped the Bouncer to be in 3D * [Bouncer Configuration file] Added the BouncerBrain configuration * [Documentation] Added the Bouncer tot he documentation page * [Fixes] Fixed lines too long and the documentation typo * Slight adjustments to bouncer environment * Don't default to internal brain on bouncer |
7 年前 |
GitHub | 3b866e9f |
Use Clipped Gaussian (#649)
This PR makes the following changes: * Moves clipping of continuous control model into model itself. Output is now always [-1, 1]. * Internal model values are now clipped between [-3, 3] before being rescaled to [-1, 1] for output. * This improves training performance by providing a wider range of values within which the pdf of the gaussian can fall. Output of [-1, 1] is used to be more environment-creator friendly. * Fixes issue where epsilon was erroneously being used to reconstruct old probabilities during PPO update, leading to reduced learning performance. * Introduce ScaleAction() function within python to easily rescale values from [-1, 1] to arbitrary range. * Re-train all CC models using improved algorithm. All performance levels are equal or improved. In the case of Crawler, improvement is drastic. * Update documentation appropriately. * Made miscellaneous minor code style and optimization improvements within environments. |
7 年前 |
Arthur Juliani | d4a2df66 |
Namespacification (#814)
* [Namespace created] Added the namespace MLAgents on the C# scripts |
7 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | f01dd1c1 | [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) | 5 年前 |
GitHub | bebdb293 |
ML-Agents Branding & Color Updates (#2583)
* new env styles rebased on develop * added new trained models * renamed food collector platforms * reduce training timescale on WallJump from 100 to 10 * uncheck academy control on walljump * new banner image * rename banner file * new example env images * add foodCollector image * change Banana to FoodCollector and update image * change bouncer description to include green cube * update image * update gridworld image * cleanup prefab names and tags * updated soccer env to reference purple agent instead of red * remove unused mats * rename files * remove more unused tags * update image * change platform to agent cube * update text. change platform to agents head * cleanup * cleaned up weird unused meta files * add new wall jump nn files and rename a prefab * walker change stacked states from 5 to 1 walker collects physics observations so stacked states are not need... |
5 年前 |
GitHub | 5d2e466f | Fix Code convention warnings in Rider. (#2801) | 5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |