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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
com.unity.ml-agents_1.0.7
com.unity.ml-agents_1.0.8
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com.unity.ml-agents_1.2.0
com.unity.ml-agents_1.3.0
com.unity.ml-agents_1.4.0
com.unity.ml-agents_1.5.0
com.unity.ml-agents_1.6.0
com.unity.ml-agents_1.7.0
com.unity.ml-agents_1.7.2
com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
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v0.1
12 次代码提交 (e9dd195d-dac3-47b3-8ad6-608657e1e6fb)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Vincent-Pierre BERGES | 4a6ae4e0 |
Barracuda integration into ML-Agents (#1557)
* Switched default Mac GFX API to Metal * Added Barracuda pre-0.1.5 * Added basic integration with Barracuda Inference Engine * Use predefined outputs the same way as for TF engine * Fixed discrete action + LSTM support * Switch Unity Mac Editor to Metal GFX API * Fixed null model handling * All examples converted to support Barracuda * Added model conversion from Tensorflow to Barracuda copied the barracuda.py file to ml-agents/mlagents/trainers copied the tensorflow_to_barracuda.py file to ml-agents/mlagents/trainers modified the tensorflow_to_barracuda.py file so it could be called from mlagents modified ml-agents/mlagents/trainers/policy.py to convert the tf models to barracuda compatible .bytes file * Added missing iOS BLAS plugin * Added forgotten prefab changes * Removed GLCore GFX backend for Mac, because it doesn't support Compute shaders * Exposed GPU support for LearningBrain inference ... |
6 年前 |
eshvk | ef8009d9 |
Python code reformat via [`black`](https://github.com/ambv/black).
Features: - Reformat code via black. - Adding circleci configurations. - Add contribution guidelines. Steps to reproduce: - `pip install black` - `black <source code directory>` |
6 年前 |
GitHub | 67d754c5 |
Fix flake8 import warnings (#2584)
We have been ignoring unused imports and star imports via flake8. These are both bad practice and grow over time without automated checking. This commit attempts to fix all existing import errors and add back the corresponding flake8 checks. |
5 年前 |
Ervin Teng | e826f4bb |
Bugfix for LSTM+BC (#2679)
* Fix LSTM+BC in discrete case * Add test for Barracuda export * Fix LSTM training for BC |
5 年前 |
GitHub | b6e3fd67 | [tests] Add additional unit tests (#3581) | 5 年前 |
GitHub | 232519e4 | [refactor] Move output artifacts to a single results/ folder (#3829) | 5 年前 |
GitHub | e92b4f88 | [refactor] Structure configuration files into classes (#3936) | 5 年前 |
GitHub | a1c63c4b |
Release 3 Cherry-pick bug-fixes and doc changes from master (#4102)
* [bug-fix] Fix regression in --initialize-from feature (#4086) * Fixed text in GettingStarted page specifying the logdir for tensorboard. Before it was in a directory summaries which no longer existed. Results are now saved to the results dir. (#4085) * [refactor] Remove nonfunctional `output_path` option from TrainerSettings (#4087) * Reverting bug introduced in #4071 (#4101) Co-authored-by: Scott <Scott.m.jordan91@gmail.com> Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com> |
5 年前 |
GitHub | a28e2767 |
Update add-fire to latest master, including Policy refactor (#4263)
* Update Dockerfile * Separate send environment data from reset (#4128) * Fixed a typo on ML-Agents-Overview.md (#4130) Fixed redundant "to" word from the sentence since it is probably a typo in document. * Updated the badge’s link to point to the newest doc version * Replaced all of the doc to release_3_doc * Fix 3DBall and 3DBallHard SAC regressions (#4132) * Move memory validation to settings * Update docs * Add settings test * Update to release_3 in installation.md (#4144) * rename to SideChannelManager +backcompat (#4137) * Remove comment about logo with --help (#4148) * [bugfix] Make FoodCollector heuristic playable (#4147) * Make FoodCollector heuristic playable * Update changelog * script to check for old release links and references (#4153) * Remove package validation suite from Project (#4146) * RayPerceptionSensor: handle empty and invalid tags (#4155... |
4 年前 |
GitHub | 3bcb029b | [refactor] Remove BrainParameters from Python code (#4138) | 5 年前 |
Ruo-Ping Dong | e06812aa | fix tests | 4 年前 |
GitHub | 84440f05 |
Convert checkpoints to .NN (#4127)
This change adds an export to .nn for each checkpoint generated by RLTrainer and adds a NNCheckpointManager to track the generated checkpoints and final model in training_status.json. Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com> |
5 年前 |