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com.unity.ml-agents_1.0.0
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v0.1
13 次代码提交 (e8d54b6f-f0b9-45e5-b261-7f3fb7bc1daf)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 99146e97 |
1 to 1 Brain to Agent (#2729)
* 1 to 1 Brain to Agent This is a work in progess In this PR : - Deleted all Brain Objects - Moved the BrainParameters into the Agent - Gave the Agent a Heuristic method (see Balance Ball for example) - Modified the Communicator and ModelRunner : Put can only take one agent at a time - Made the IBrain Interface with RequestDecision and DecideAction method No changes made to Python [Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#) * Removing editorconfig * Updating BallanceBall scene * grammar mistake * Clearing the Agents of the Model runner * Added Documentation on IBrain * Modified comments on GiveModel * Introduced a factory * Split Learning Brain in two * Changes to walljump * Fixing the Unit tests * Renaming the Brain to Policy * Heuristic now has priority over training * Edited code comments * Fixing bugs * Develop one to one scene edits... |
5 年前 |
GitHub | 5d2e466f | Fix Code convention warnings in Rider. (#2801) | 5 年前 |
GitHub | f97bcf1c |
Decoupling IPolicy from Agent (#3203)
* initial commit * Fixed the compilation errors * fixing the tests * Addressing the comment about the brain parameters * Fixing typo * Made timers more accurate * addressing comments * Better memory allocation * Added some docstrings * Adding better sensor validation * Wrapped in #if DEBUG and also wrapped GenerateSensorData in a timer * Timer changes |
5 年前 |
GitHub | 18fc5131 | Format code and add .editorconfig to our package. (#3305) | 5 年前 |
GitHub | c6e5b23e |
Develop return float array (#3319)
* Decide Action to return float array * Removing Debug statement * Fixing the tests * Fixing the format * Renaming some variables * Better memory allocation |
5 年前 |
GitHub | 9b72aab2 |
Making some fields and properties internal (#3342)
* Making some fields and properties internal * Fixing the formating * Making more things internal * Adressing the comments * reverting the changes made to the recorder * WriteAdapter public * Have to make AgentInfo and TensorProxy public because of changes to write adapter and the demorecorder |
5 年前 |
GitHub | 386ba66c |
Develop observation collector (#3352)
* Add the VectorSensor to the CollectObservation call * Example of API change for BalanceBall * Modified the Examples * Changes to the migrating doc * Editing the docs * Update docs/Learning-Environment-Design-Agents.md Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Update docs/Migrating.md Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Update docs/Migrating.md Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Update docs/Getting-Started-with-Balance-Ball.md Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * addressing comments * Removed the MLAgents.Sensor namespace * Removing the MLAgents.Sensor namespace from the tests * Editing the migrating docs Co-authored-by: Chris Elion <celion@gmail.com> |
5 年前 |
GitHub | 84161e7a |
csharp cleanup (#3392)
* clean up examples and tests * more cleanup * m_UseChildSensors |
5 年前 |
GitHub | d20bda06 |
csharp cleanup (#3392) (#3395)
* clean up examples and tests * more cleanup * m_UseChildSensors |
5 年前 |
GitHub | f25bf7d3 |
Reintroduce MLAgents.Sensors namespace (#3509)
* Reintroduced the namespace MLAgents.Sensors * Documentation changes * updated the changelog |
5 年前 |
GitHub | b9bd4df2 |
Modified some namespaces (#3533)
* Added the MLAgents.Demonstrations namespace * Added the MLAgents.Editor namespace * Overrided the .demo.meta files due to the change in namespace * More namespace changes * Added the sidechannels namespace * Modified changelog and migrating docs |
5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
GitHub | 3a7572b4 |
Integrate IActuators into ML-Agents core code. (#4315)
Co-authored-by: Chris Elion <chris.elion@unity3d.com> |
4 年前 |