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com.unity.ml-agents_1.0.0
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v0.1
9 次代码提交 (e7916b08-83fb-4112-89e5-7de4164b34d6)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 2a630030 | [change] public SensorComponent fields to properties, add custom editor (#3564) | 5 年前 |
Chris Elion | a2ad53be | apply auto-formatting | 5 年前 |
GitHub | eeeb09b3 | Make most property setters public. (#3602) | 5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
Jonathan Harper | 5906cd61 |
WIP dump - working prototype
Updates to CameraSensor / CameraSensorComponent: * new settings object to set up layer masks, depth, etc * support for arbitrary # channels returned by the sensor * channels include depth, layer mask, RGB, or grayscale Updates to VisualFoodCollector: * food doesn't roll (for now), simplifies learning without stacking * added layers Updates to mlagents_envs: * decode multiple pngs packed into a single observation |
4 年前 |
GitHub | c3d2b902 |
Support multi-dimensional and compressed observations stacking (#4476)
Added stacking to multi-dimensional and compressed observations and added compressed channel mapping in communicator to support decompression. Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com> Co-authored-by: Chris Elion <chris.elion@unity3d.com> |
4 年前 |
GitHub | 2623c46f |
Rider suggestions (#4778)
* more tests * more suggestions * more cleanup * more imporvements * fix compile error Co-authored-by: Ruo-Ping Dong <ruoping.dong@unity3d.com> |
4 年前 |
vincentpierre | b293dd9e |
Adding The sensors for goal conditioning
Default is the default |
4 年前 |
GitHub | 578b0900 | [MLA-1939] Match3 Custom Editor (#5263) | 4 年前 |