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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
com.unity.ml-agents_1.0.7
com.unity.ml-agents_1.0.8
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com.unity.ml-agents_1.3.0
com.unity.ml-agents_1.4.0
com.unity.ml-agents_1.5.0
com.unity.ml-agents_1.6.0
com.unity.ml-agents_1.7.0
com.unity.ml-agents_1.7.2
com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
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v0.1
6 次代码提交 (e68baef3-1e7f-4412-9247-8c3093fc9bb9)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 0c417c55 | Release v0.5 (#1202) | 6 年前 |
GitHub | babe9e2f |
Develop remove academy done (#2519)
* Initial Commit * Remove the Academy Done flag from the protobuf definitions * remove global_done in the environment * Removed irrelevant unitTests * Remove the max_step from the Academy inspector * Removed global_done from the python scripts * Modified and removed some tests * This actually does not break either curriculum nor generalization training * Replace global_done with reserved. Addressing Chris Elion's comment regarding the deprecation of the global_done field. We will use a reserved field to make sure the global done does not get replaced in the future causing errors. * Removed unused fake brain * Tested that the first call to step was the same as a reset call * black formating * Added documentation changes * Editing the migrating doc * Addressing comments on the Migrating doc * Addressing comments : - Removing dead code - Resolving forgotten merged conflicts - Editing documentations... |
5 年前 |
GitHub | 2f74b3cc | Rename protobuf objects to be suffixed with 'Proto' in python and C#. (#2646) | 5 年前 |
GitHub | 11243348 |
Develop side channel (#2956)
* [WIP] Side Channel initial layout * Working prototype for raw bytes * fixing format mistake * Added some errors and some unit tests in C# * Added the side channel for the Engine Configuration. (#2958) * Added the side channel for the Engine Configuration. Note that this change does not require modifying a lot of files : - Adding a sender in Python - Adding a receiver in C# - subscribe the receiver to the communicator (here is a one liner in the Academy) - Add the side channel to the Python UnityEnvironment (not represented here) Adding the side channel to the environment would look like such : ```python from mlagents.envs.environment import UnityEnvironment from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel channel0 = RawBytesChannel() channel1 = EngineConfigurationChannel() env = UnityEnvironme... |
5 年前 |
GitHub | 58b6c7c2 | Rename mlagents.envs to mlagents_envs (#3083) | 5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |