* [WIP] Side Channel initial layout
* Working prototype for raw bytes
* fixing format mistake
* Added some errors and some unit tests in C#
* Added the side channel for the Engine Configuration. (#2958)
* Added the side channel for the Engine Configuration.
Note that this change does not require modifying a lot of files :
- Adding a sender in Python
- Adding a receiver in C#
- subscribe the receiver to the communicator (here is a one liner in the Academy)
- Add the side channel to the Python UnityEnvironment (not represented here)
Adding the side channel to the environment would look like such :
```python
from mlagents.envs.environment import UnityEnvironment
from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel
from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel0 = RawBytesChannel()
channel1 = EngineConfigurationChannel()
env = UnityEnvironme...
* Make ChannelId a property and renamed ReservedChannelId
* Changes on the Python side for consistency
* Modified the tutorial appropriately
* fixing bugs
* Update ml-agents-envs/mlagents_envs/environment.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update com.unity.ml-agents/Runtime/Grpc/RpcCommunicator.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Addressing comments
* Update docs/Python-API.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Added a Utils class on the side channel (#3447)
- No change in user facing API
- Simplifies the code in the side channel implementations as it makes it easier to check if a side channel id is within ranges
- No changes to tests
- No changes to Documentation
* Simplifying
* Fixing a bug
* Replace the int ChannelId with a GUID/UUID ChannelId (#3454)
* renaming channel_type to channel_id
* Making the constant GUID const...
* Added the MLAgents.Demonstrations namespace
* Added the MLAgents.Editor namespace
* Overrided the .demo.meta files due to the change in namespace
* More namespace changes
* Added the sidechannels namespace
* Modified changelog and migrating docs
* Deprecating Academy.Instance.FloatProperties
* Made the registered side channels a static property and created the sideChannelUtils class to handle side channel stuff
* Clearing the sending message queue in the Academy when the communicaor is not on
* addressing comments
* Fixing package validation errors.
This impacts our API as two public variables have been made private.
TODO: fix our CI to catch these automatically, per commit.
* Changelog changes.
* Make EnvironmentParameters a first-class citizen in the API
Missing: Python conterparts and testing.
* Minor comment fix to Engine Parameters
* A second minor fix.
* Make EngineConfigChannel Internal and add a singleton/sealed accessor
* Make StatsSideChannel Internal and add a singleton/sealed accessor
* Changes to SideChannelUtils
- Disallow two sidechannels of the same type to be added
- Remove GetSideChannels that return a list as that is now unnecessary
- Make most methods except (register/unregister) internal to limit users impacting the “system-level” side channels
- Add an improved comment to SideChannel.cs
* Added Dispose methods to system-level sidechannel wrappers
- Specifically to StatsRecorder, EnvironmentParameters and EngineParameters.
- Updated Academy.Dispose to take advantage of these.
- Updated Editor tests to cover all three “system-level” side channels.
Kudos to Unit Tests (TestAcade...