* WIP VectorSensor and StackedSensor
* fix a few dumb mistakes
* more VectorSensor
* remove Update(), add util methods, hook into TensorGenerator
* WriteApdater to write to tensors and arrays
* write float observations
* used circular buffer for stacked obs
* cleanup
* fix unit tests
* docstrings
* undo accidental checkins
* rider suggestions, add range check
* bounds check before writing
* undo ProjectVersion.txt change
* fix unit tests
* unit test for VectorSensor
* StackingSensor tests
* missing meta file
* missing meta file
* WriteAdapter tests
* pass shape to WriteAdapter
* handle floats on python side
* cleanup
* whitespace
* rename GetFloatObservationShape, support uncompressed in RenderTexture sensor
* numpy float32
* remove unused using
* Float sensor and unit test
* replace asserts with exceptions, docstrings
* Add the VectorSensor to the CollectObservation call
* Example of API change for BalanceBall
* Modified the Examples
* Changes to the migrating doc
* Editing the docs
* Update docs/Learning-Environment-Design-Agents.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Migrating.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Migrating.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Getting-Started-with-Balance-Ball.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* addressing comments
* Removed the MLAgents.Sensor namespace
* Removing the MLAgents.Sensor namespace from the tests
* Editing the migrating docs
Co-authored-by: Chris Elion <celion@gmail.com>
* Fix package validation errors in ISensor and CameraSensor.
* Fix docs in CameraSensor and add a helper method.
* Fix package validation errors in CameraSensorComponent.
* Fix package validation errors in SensorComponent.
* Additonal fixes to ISensor.
* Fixes package validation errors for the remaining sensor-based classses.
* Fixed docs based on PR comments. Only doc-changes.
* Fold back docs that were deleted due to merge conflict. (Was easier to delete and re-add.)
* More missing docs.
* Fixed incorrect location for doc strings.
* Adding periods at the end of param/return tags.
* Added a few periods.
Added stacking to multi-dimensional and compressed observations and added compressed channel mapping in communicator to support decompression.
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Move folders around
* [Make tests to compare compressed and non-compressed obs
> Make `Utilities.TextureToTensorProxy` public (debatable)
> GridSensor can now be compressed or uncompressed
> Added 2 scenes and an integration test to make sure compressed and uncompressed obs are the same
* fix typo
* renaming file so pytest will not try to run it
* rename yamato config file
* Need standalone build for 2019.4
* Running only on 2018.4 since it seems to be the only version thhat can build
* Typo in the name of the testing script
* Renaming the scene
So this is funny Python bug but
`a.strip(".unity")` will remove the last letter of `a` (before the .unity) if the last letter is "t"
not kidding, try :
```
a = "fewgfwegwrgvrt.unity"
a.strip(".unity")
```
* using splitext rather than strip to find executable name`
* Rename and move TextureToTensor
* Addressing comments
* re...