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com.unity.ml-agents_1.0.0
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v0.1
8 次代码提交 (d993c549-0b16-4f42-8e8e-5bea39334e27)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Arthur Juliani | 982fab41 | Initial commit | 7 年前 |
vincentpierre | cde3c8f7 | formating and added documentation | 7 年前 |
Arthur Juliani | 51f23cd2 |
0.2 Update
* added broadcast to the player and heuristic brain. Allows the python API to record actions taken along with the states and rewards * removed the broadcast checkbox Added a Handshake method for the communicator The academy will try to handshake regardless of the brains present Player and Heuristic brains will send their information through the communicator but will not receive commands * bug fix : The environment only requests actions from external brains when unique * added warning in case no brins are set to external * fix on the instanciation of coreBrains, fix on the conversion of actions to arrays in the BrainInfo received from step * default discrete action is now 0 bug fix for discrete broadcast action (the action size should be one in Agents.cs) modified Tennis so that the default action is no action modified the TemplateDecsion.cs to ensure non null values are sent from Decide() and MakeMemory() * minor fixes * need to convert the s... |
7 年前 |
Arthur Juliani | d4a2df66 |
Namespacification (#814)
* [Namespace created] Added the namespace MLAgents on the C# scripts |
7 年前 |
sankalp04 | c6fba86a | tennis reset parameter implementation ported over | 5 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | f01dd1c1 | [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) | 5 年前 |
GitHub | 8ec5ab62 |
Develop side channels: migrate reset parameters (#2990)
* [WIP] Side Channel initial layout * Working prototype for raw bytes * fixing format mistake * Added some errors and some unit tests in C# * Added the side channel for the Engine Configuration. (#2958) * Added the side channel for the Engine Configuration. Note that this change does not require modifying a lot of files : - Adding a sender in Python - Adding a receiver in C# - subscribe the receiver to the communicator (here is a one liner in the Academy) - Add the side channel to the Python UnityEnvironment (not represented here) Adding the side channel to the environment would look like such : ```python from mlagents.envs.environment import UnityEnvironment from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel channel0 = RawBytesChannel() channel1 = EngineConfigurationChanne... |
5 年前 |