12 次代码提交 (cd46c9c2-6692-44ed-ba47-4373c2963f36)

作者 SHA1 备注 提交日期
GitHub be0d2709 Refactor RayPerception and add RayPerception2D (#1793) 6 年前
gregday 02ca8cdc Adding docs clarifying the construction of the ray sublist. The main point to clarify is the behaviour of returning a '1' on a **no hit**. 5 年前
Ervin T 9ea7fea8 Use Barracuda tensors and Barracuda 0.2.4 (#2308) 5 年前
GitHub 88b917b3 [format] Format code whitespace with Unity Formatter. (#2550) 5 年前
GitHub f01dd1c1 [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
Hunter 7c1a38e0 add drawspheres gizmo to perception 5 年前
Hunter 90457de5 added builder env. observing blocks pos 5 年前
GitHub 757f7153 make RayPerception.Perceive abstract and override in base classes (#2788) 5 年前
Hunter 8b55f522 more testing with high targets 5 年前
GitHub 5d2e466f Fix Code convention warnings in Rider. (#2801) 5 年前
GitHub 6f921ec5 Fix vertical offsets for RayPerception3D (#2823) 5 年前
GitHub 2e6bab0d RayPerception sensor (#2874) 5 年前