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com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
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com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
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v0.1
12 次代码提交 (bcf880aa-ac6e-459c-995b-a548c6b4339f)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 9ab98584 |
Additional Environment Variations (#791)
* Add Visual (Camera) and Imitation Learning variations to example environments |
7 年前 |
Arthur Juliani | d73c47c9 | removed the internal brain from all the visual scenes, since they've not been trained for them (#877) | 6 年前 |
GitHub | f7b35d90 | change the visual scenes to default to player brain (#879) | 6 年前 |
GitHub | 0c417c55 | Release v0.5 (#1202) | 6 年前 |
GitHub | e7048eca | Changed the scene to use scriptable object for Crawler static, gridworld, walljump, visualhallway, visualpushblock, visualpyramid (#1314) | 6 年前 |
GitHub | bebdb293 |
ML-Agents Branding & Color Updates (#2583)
* new env styles rebased on develop * added new trained models * renamed food collector platforms * reduce training timescale on WallJump from 100 to 10 * uncheck academy control on walljump * new banner image * rename banner file * new example env images * add foodCollector image * change Banana to FoodCollector and update image * change bouncer description to include green cube * update image * update gridworld image * cleanup prefab names and tags * updated soccer env to reference purple agent instead of red * remove unused mats * rename files * remove more unused tags * update image * change platform to agent cube * update text. change platform to agents head * cleanup * cleaned up weird unused meta files * add new wall jump nn files and rename a prefab * walker change stacked states from 5 to 1 walker collects physics observations so stacked states are not need... |
5 年前 |
GitHub | f5a32c75 | Fix visual hallway and visual pushblock brains and scenes. (#2645) | 5 年前 |
GitHub | 24ba9d58 |
Develop deprecate broadcasting (#2669)
* Feature Deprecation : Online Behavioral Cloning In this PR : - Delete the online_bc_trainer - Delete the tests for online bc - delete the configuration file for online bc training * Deleting the BCTeacherHelper.cs Script TODO : - Remove usages in the scene - Documentation Edits *DO NOT MERGE* * IMPORTANT : REMOVED ALL IL SCENES - Removed all the IL scenes from the Examples folder * Removed all mentions of online BC training in the Documentation * Made a note in the Migrating.md doc about the removal of the Online BC feature. * Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox * Removed the Broadcast functionality from the non-Learning brains * Bug fix * Note that the scenes are broken since the BroadcastHub has changed * Modified the LL-API for Python to remove the broadcasting functiuonality. * All unit tests are running * Modifie... |
5 年前 |
GitHub | 0892ef2c |
[WIP] ISensor interface and use for visual observations (#2731)
* ISensor and SensorBase * camera and rendertex first pass * use isensors for visual obs * Update gridworld with CameraSensors * compressed obs for reals * Remove AgentInfo.visualObservations * better separation of train and inference sensor calls * compressed obs proto - need CI to generate code * int32 * get proto name right * run protoc locally for new fiels * apply generated proto patch (pyi files were weird) * don't repeat bytes * hook up compressedobs * dont send BrainParameters until there's an AgentInfo * python BrainParameters now needs an AgentInfo to create * remove last (I hope) dependency on camerares * remove CameraResolutions and AgentInfo.visual_observations * update mypy-protobuf version * cleanup todos * python cleanup * more unit test fixes * more unit test fix * camera sensors for VisualFood collector, record demo * SensorCompon... |
5 年前 |
GitHub | 99146e97 |
1 to 1 Brain to Agent (#2729)
* 1 to 1 Brain to Agent This is a work in progess In this PR : - Deleted all Brain Objects - Moved the BrainParameters into the Agent - Gave the Agent a Heuristic method (see Balance Ball for example) - Modified the Communicator and ModelRunner : Put can only take one agent at a time - Made the IBrain Interface with RequestDecision and DecideAction method No changes made to Python [Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#) * Removing editorconfig * Updating BallanceBall scene * grammar mistake * Clearing the Agents of the Model runner * Added Documentation on IBrain * Modified comments on GiveModel * Introduced a factory * Split Learning Brain in two * Changes to walljump * Fixing the Unit tests * Renaming the Brain to Policy * Heuristic now has priority over training * Edited code comments * Fixing bugs * Develop one to one scene edits... |
5 年前 |
GitHub | 39f1f310 | Don't inherit from Academy, remove virtual methods (#3184) | 5 年前 |
GitHub | 4269447e | Convert Academy to a singleton (#3210) | 5 年前 |