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com.unity.ml-agents_1.0.0
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v0.1
14 次代码提交 (4393ce78-0cae-4d1c-b44d-9bb28138c919)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 11243348 |
Develop side channel (#2956)
* [WIP] Side Channel initial layout * Working prototype for raw bytes * fixing format mistake * Added some errors and some unit tests in C# * Added the side channel for the Engine Configuration. (#2958) * Added the side channel for the Engine Configuration. Note that this change does not require modifying a lot of files : - Adding a sender in Python - Adding a receiver in C# - subscribe the receiver to the communicator (here is a one liner in the Academy) - Add the side channel to the Python UnityEnvironment (not represented here) Adding the side channel to the environment would look like such : ```python from mlagents.envs.environment import UnityEnvironment from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel channel0 = RawBytesChannel() channel1 = EngineConfigurationChannel() env = UnityEnvironme... |
5 年前 |
GitHub | 8ec5ab62 |
Develop side channels: migrate reset parameters (#2990)
* [WIP] Side Channel initial layout * Working prototype for raw bytes * fixing format mistake * Added some errors and some unit tests in C# * Added the side channel for the Engine Configuration. (#2958) * Added the side channel for the Engine Configuration. Note that this change does not require modifying a lot of files : - Adding a sender in Python - Adding a receiver in C# - subscribe the receiver to the communicator (here is a one liner in the Academy) - Add the side channel to the Python UnityEnvironment (not represented here) Adding the side channel to the environment would look like such : ```python from mlagents.envs.environment import UnityEnvironment from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel channel0 = RawBytesChannel() channel1 = EngineConfigurationChanne... |
5 年前 |
GitHub | 18fc5131 | Format code and add .editorconfig to our package. (#3305) | 5 年前 |
GitHub | 84161e7a |
csharp cleanup (#3392)
* clean up examples and tests * more cleanup * m_UseChildSensors |
5 年前 |
GitHub | c38dd44c |
Develop SideChannel new api (#3425)
* Make ChannelId a property and renamed ReservedChannelId * Changes on the Python side for consistency * Modified the tutorial appropriately * fixing bugs * Update ml-agents-envs/mlagents_envs/environment.py Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Update com.unity.ml-agents/Runtime/Grpc/RpcCommunicator.cs Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Addressing comments * Update docs/Python-API.md Co-Authored-By: Chris Elion <chris.elion@unity3d.com> * Added a Utils class on the side channel (#3447) - No change in user facing API - Simplifies the code in the side channel implementations as it makes it easier to check if a side channel id is within ranges - No changes to tests - No changes to Documentation * Simplifying * Fixing a bug * Replace the int ChannelId with a GUID/UUID ChannelId (#3454) * renaming channel_type to channel_id * Making the constant GUID const... |
5 年前 |
GitHub | f3d02dda |
Fixes package validation errors for side-channels-related classes. (#3502)
* Fixes package validation errors for side-channels-related classes. |
5 年前 |
GitHub | b9bd4df2 |
Modified some namespaces (#3533)
* Added the MLAgents.Demonstrations namespace * Added the MLAgents.Editor namespace * Overrided the .demo.meta files due to the change in namespace * More namespace changes * Added the sidechannels namespace * Modified changelog and migrating docs |
5 年前 |
Chris Elion | 8ba73c57 | C# versions of the python utils | 5 年前 |
Chris Elion | f745cc12 | cleanup usings | 5 年前 |
GitHub | 11c518a3 | Stats SideChannel (for custom TensorBoard metrics) (#3660) | 5 年前 |
GitHub | ea0c6fa0 |
[WIP] Side Channel Design Changes (#3807)
* Make EnvironmentParameters a first-class citizen in the API Missing: Python conterparts and testing. * Minor comment fix to Engine Parameters * A second minor fix. * Make EngineConfigChannel Internal and add a singleton/sealed accessor * Make StatsSideChannel Internal and add a singleton/sealed accessor * Changes to SideChannelUtils - Disallow two sidechannels of the same type to be added - Remove GetSideChannels that return a list as that is now unnecessary - Make most methods except (register/unregister) internal to limit users impacting the “system-level” side channels - Add an improved comment to SideChannel.cs * Added Dispose methods to system-level sidechannel wrappers - Specifically to StatsRecorder, EnvironmentParameters and EngineParameters. - Updated Academy.Dispose to take advantage of these. - Updated Editor tests to cover all three “system-level” side channels. Kudos to Unit Tests (TestAcade... |
5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
GitHub | d4bbecc1 | apply Rider suggestions to API code (#3847) | 5 年前 |
GitHub | e3b868bb |
Don't clamp timescale to 100 outside of editor (#4867)
* Don't clamp timescale to 100 outside of editor * fix dumb typo |
4 年前 |