* WIP VectorSensor and StackedSensor
* fix a few dumb mistakes
* more VectorSensor
* remove Update(), add util methods, hook into TensorGenerator
* WriteApdater to write to tensors and arrays
* write float observations
* used circular buffer for stacked obs
* cleanup
* fix unit tests
* docstrings
* undo accidental checkins
* rider suggestions, add range check
* bounds check before writing
* undo ProjectVersion.txt change
* fix unit tests
* unit test for VectorSensor
* StackingSensor tests
* missing meta file
* missing meta file
* WriteAdapter tests
* pass shape to WriteAdapter
* handle floats on python side
* cleanup
* whitespace
* rename GetFloatObservationShape, support uncompressed in RenderTexture sensor
* numpy float32
* remove unused using
* Float sensor and unit test
* replace asserts with exceptions, docstrings
* Add the VectorSensor to the CollectObservation call
* Example of API change for BalanceBall
* Modified the Examples
* Changes to the migrating doc
* Editing the docs
* Update docs/Learning-Environment-Design-Agents.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Migrating.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Migrating.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Getting-Started-with-Balance-Ball.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* addressing comments
* Removed the MLAgents.Sensor namespace
* Removing the MLAgents.Sensor namespace from the tests
* Editing the migrating docs
Co-authored-by: Chris Elion <celion@gmail.com>
* Added the MLAgents.Demonstrations namespace
* Added the MLAgents.Editor namespace
* Overrided the .demo.meta files due to the change in namespace
* More namespace changes
* Added the sidechannels namespace
* Modified changelog and migrating docs