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v0.1
10 次代码提交 (0fa2f4f7-949e-4e84-9d21-9f0411fc6384)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Chris Elion | 7df92fbe | Improve warnings and exception if using unsupported combo | 5 年前 |
GitHub | dd6aa7e2 | Agent.Heuristic takes an float[] (#3765) | 5 年前 |
GitHub | 0a7e53be |
Code Style - apply PascalCase (#3828)
* cleanup a few classes * cleanup raycast code * more capitalization * more renames * changelog and migration * fix MaxStep in docs * doc string |
5 年前 |
GitHub | 1e0b022f |
[MLA-850] rename namespaces to Unity.MLAgents (#3843)
* rename in protos * rename in C# * doc changes, migration, changelog * PR numbers * fix standalone test path |
5 年前 |
GitHub | d4bbecc1 | apply Rider suggestions to API code (#3847) | 5 年前 |
GitHub | 3a7572b4 |
Integrate IActuators into ML-Agents core code. (#4315)
Co-authored-by: Chris Elion <chris.elion@unity3d.com> |
4 年前 |
GitHub | 31919e08 | [MLA-1267] Account for actuators in training and inference. (#4371) | 4 年前 |
GitHub | 399f99e7 |
Initial implementation using IHeuristicProvider. (#4849)
- Actuators can now optionally implement IHeuristicProvider to generate heuristic actions for agents. Co-authored-by: Chris Elion <chris.elion@unity3d.com> |
4 年前 |
GitHub | 7f70330b | InputActuatorComponent to allow the generation of an action space from an InputActionAsset (#4881) (#4974) | 4 年前 |
GitHub | b4fb5aa0 |
Adding more tests for v2 models (#5138)
* Adding more tests for v2 models * formatting * fixing formatting |
4 年前 |