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v0.1
7 次代码提交 (hh-develop-walljump_rnd)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | d7224351 |
Brains as Scriptable Objects (#1250)
* Initial Commit Ported most functionalities, still need to : - Documentation - Add Comments - Custom drawer for BrainParameters - Fix the UnitTests - Review Functionalities * Added Custom Drawer for the Brain Parameters * Improvements to the HubDrawer * Modified the Brain Editors * Minor bug fixes and UI changes * Modified the Help Boxes of the Drawers * Modified Brain class, renamed Initialize and made DecideAction virtual * Fix the UnityTests * Simpler Brain creation menu * Renamed Internal Brain to Learning Brain * modified the parameters to remove reference to External or Internal in the Protobuf objects * Updated the protobuf generated files * Fix the Pytests * Removed the graph scope from the Learning Brain * cleaner logic than try catch * Removed the isExternal field of the brain and put the isTraining logic into LearningBrain and Training Hub * Modified how the Brain finds the A... |
6 年前 |
GitHub | 6c354d16 |
New Learning Brain (#1303)
* Initial Commit * attempt at refactor * Put all static methods into the CoreInternalBrain * improvements * more testing * modifications * renamed epsilon * misc * Now supports discrete actions * added discrete support and RNN and visual. Left to do is refactor and save variables into models * code cleaning * made a tensor generator and applier * fix on the models.py file * Moved the Checks to a different Class * Added some unit tests * BugFix * Need to generate the output tensors as well as inputs before executing the graph * Made NodeNames static and created a new namespace * Added comments to the TensorAppliers * Started adding comments on the TensorGenerators code * Added comments for the Tensor Generator * Moving the helper classes into a separate folder * Added initial comments to the TensorChecks * Renamed NodeNames -> TensorNames * Removing warnings in tests * Now using Aut... |
6 年前 |
Vincent-Pierre BERGES | 4a6ae4e0 |
Barracuda integration into ML-Agents (#1557)
* Switched default Mac GFX API to Metal * Added Barracuda pre-0.1.5 * Added basic integration with Barracuda Inference Engine * Use predefined outputs the same way as for TF engine * Fixed discrete action + LSTM support * Switch Unity Mac Editor to Metal GFX API * Fixed null model handling * All examples converted to support Barracuda * Added model conversion from Tensorflow to Barracuda copied the barracuda.py file to ml-agents/mlagents/trainers copied the tensorflow_to_barracuda.py file to ml-agents/mlagents/trainers modified the tensorflow_to_barracuda.py file so it could be called from mlagents modified ml-agents/mlagents/trainers/policy.py to convert the tf models to barracuda compatible .bytes file * Added missing iOS BLAS plugin * Added forgotten prefab changes * Removed GLCore GFX backend for Mac, because it doesn't support Compute shaders * Exposed GPU support for LearningBrain inference ... |
6 年前 |
GitHub | 88b917b3 | [format] Format code whitespace with Unity Formatter. (#2550) | 5 年前 |
GitHub | f01dd1c1 | [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) | 5 年前 |
GitHub | 7d8651ac |
Made ModelParamLoader static and made a modelRunner for batching at inference (#2718)
* Created the model runner and uses a shared interface with the communicator. Fixing bugs with dealocation Removing unnecessary code Added code comments Renaming * Addressing comments * Modified the constructor of ModelRunner * Addressing comments * remaming the _verbose variable * Addressing comments : Removed the Verbose check in the LearningBrainEditor |
5 年前 |
GitHub | 2a884e6d | Fix rider warnings and format code. (#2730) | 5 年前 |