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* Remove the `Brain` GameObjects in the scene |
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* Create new `Brain` Scriptable Objects using `Assets -> Create -> |
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ML-Agents` |
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* Edit their `Brain Paramters` to be the same as the parameters used |
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* Edit their `Brain Parameters` to be the same as the parameters used |
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in the `Brain` GameObjects |
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* Agents have a `Brain` field in the Inspector, you need to drag the |
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appropriate Brain asset in it. |
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