6.1 KiB
Migrating
Migrating from ML-Agents toolkit v0.5 to v0.6
Important
- Brains are now Scriptable Objects instead of Monobehaviors. This will allow you to set Brains into prefabs and use the same brains accross scenes.
- To update a scene from v0.5 to v0.6, you must:
- Remove the
Brain
GameObjects in the scene - Create new
Brain
Scriptable Objects usingAssets -> Create -> ML-Agents
- Edit their
Brain Parameters
to be the same as the parameters used in theBrain
GameObjects - Agents have a
Brain
field in the Inspector, you need to drag the appropriate Brain asset in it.
- Remove the
Note: You can pass the same brain to multiple agents in a scene by
leveraging Unity's prefab system or look for all the agents in a scene
using the search bar of the Hierarchy
window with the word Agent
.
Migrating from ML-Agents toolkit v0.4 to v0.5
Important
- The Unity project
unity-environment
has been renamedUnitySDK
. - The
python
folder has been renamed toml-agents
. It now contains two packages,mlagents.env
andmlagents.trainers
.mlagents.env
can be used to interact directly with a Unity environment, whilemlagents.trainers
contains the classes for training agents. - The supported Unity version has changed from
2017.1 or later
to2017.4 or later
. 2017.4 is an LTS (Long Term Support) version that helps us maintain good quality and support. Earlier versions of Unity might still work, but you may encounter an error listed here.
Unity API
- Discrete Actions now use branches. You can now specify concurrent discrete actions. You will need to update the Brain Parameters in the Brain Inspector in all your environments that use discrete actions. Refer to the discrete action documentation for more information.
Python API
-
In order to run a training session, you can now use the command
mlagents-learn
instead ofpython3 learn.py
after installing themlagents
packages. This change is documented here. For example, if we previously ranpython3 learn.py 3DBall --train
from the
python
subdirectory (which is changed toml-agents
subdirectory in v0.5), we now runmlagents-learn config/trainer_config.yaml --env=3DBall --train
from the root directory where we installed the ML-Agents Toolkit.
-
It is now required to specify the path to the yaml trainer configuration file when running
mlagents-learn
. For an example trainer configuration file, see trainer_config.yaml. An example of passing a trainer configuration tomlagents-learn
is shown above. -
The environment name is now passed through the
--env
option. -
Curriculum learning has been changed. Refer to the curriculum learning documentation for detailed information. In summary:
- Curriculum files for the same environment must now be placed into a folder. Each curriculum file should be named after the brain whose curriculum it specifies.
min_lesson_length
now specifies the minimum number of episodes in a lesson and affects reward thresholding.- It is no longer necessary to specify the
Max Steps
of the Academy to use curriculum learning.
Migrating from ML-Agents toolkit v0.3 to v0.4
Unity API
using MLAgents;
needs to be added in all of the C# scripts that use ML-Agents.
Python API
- We've changed some of the Python packages dependencies in requirement.txt
file. Make sure to run
pip3 install -e .
within yourml-agents/python
folder to update your Python packages.
Migrating from ML-Agents toolkit v0.2 to v0.3
There are a large number of new features and improvements in the ML-Agents toolkit v0.3 which change both the training process and Unity API in ways which will cause incompatibilities with environments made using older versions. This page is designed to highlight those changes for users familiar with v0.1 or v0.2 in order to ensure a smooth transition.
Important
- The ML-Agents toolkit is no longer compatible with Python 2.
Python Training
- The training script
ppo.py
andPPO.ipynb
Python notebook have been replaced with a singlelearn.py
script as the launching point for training with ML-Agents. For more information on usinglearn.py
, see here. - Hyperparameters for training Brains are now stored in the
trainer_config.yaml
file. For more information on using this file, see here.
Unity API
- Modifications to an Agent's rewards must now be done using either
AddReward()
orSetReward()
. - Setting an Agent to done now requires the use of the
Done()
method. CollectStates()
has been replaced byCollectObservations()
, which now no longer returns a list of floats.- To collect observations, call
AddVectorObs()
withinCollectObservations()
. Note that you can callAddVectorObs()
with floats, integers, lists and arrays of floats, Vector3 and Quaternions. AgentStep()
has been replaced byAgentAction()
.WaitTime()
has been removed.- The
Frame Skip
field of the Academy is replaced by the Agent'sDecision Frequency
field, enabling the Agent to make decisions at different frequencies. - The names of the inputs in the Internal Brain have been changed. You must
replace
state
withvector_observation
andobservation
withvisual_observation
. In addition, you must remove theepsilon
placeholder.
Semantics
In order to more closely align with the terminology used in the Reinforcement Learning field, and to be more descriptive, we have changed the names of some of the concepts used in ML-Agents. The changes are highlighted in the table below.
Old - v0.2 and earlier | New - v0.3 and later |
---|---|
State | Vector Observation |
Observation | Visual Observation |
Action | Vector Action |
N/A | Text Observation |
N/A | Text Action |