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Doc/comment cleanup - Fix some occurrences of 'the the' (#2119)

/develop-generalizationTraining-TrainerController
GitHub 6 年前
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共有 9 个文件被更改,包括 11 次插入8 次删除
  1. 3
      .gitignore
  2. 2
      UnitySDK/Assets/ML-Agents/Editor/HeuristicBrainEditor.cs
  3. 2
      docs/Basic-Guide.md
  4. 2
      docs/Glossary.md
  5. 2
      docs/Training-on-Microsoft-Azure.md
  6. 2
      ml-agents/mlagents/trainers/bc/offline_trainer.py
  7. 2
      ml-agents/mlagents/trainers/bc/online_trainer.py
  8. 2
      ml-agents/mlagents/trainers/bc/trainer.py
  9. 2
      ml-agents/mlagents/trainers/ppo/trainer.py

3
.gitignore


# Ignore PyPi build files.
dist/
build/
# Python virtual environment
venv/

2
UnitySDK/Assets/ML-Agents/Editor/HeuristicBrainEditor.cs


{
Debug.LogError(
"Instance of " + brain.decisionScript.name + " couldn't be created. " +
"The the script class needs to derive from Decision.");
"The script class needs to derive from Decision.");
brain.decisionScript = null;
}
}

2
docs/Basic-Guide.md


1. Launch Unity
2. On the Projects dialog, choose the **Open** option at the top of the window.
3. Using the file dialog that opens, locate the `UnitySDK` folder
within the the ML-Agents toolkit project and click **Open**.
within the ML-Agents toolkit project and click **Open**.
4. Go to **Edit** > **Project Settings** > **Player**
5. For **each** of the platforms you target (**PC, Mac and Linux Standalone**,
**iOS** or **Android**):

2
docs/Glossary.md


* **Editor** - The Unity Editor, which may include any pane (e.g. Hierarchy,
Scene, Inspector).
* **Environment** - The Unity scene which contains Agents, Academy, and Brains.
* **FixedUpdate** - Unity method called each time the the game engine is
* **FixedUpdate** - Unity method called each time the game engine is
stepped. ML-Agents logic should be placed here.
* **Frame** - An instance of rendering the main camera for the display.
Corresponds to each `Update` call of the game engine.

2
docs/Training-on-Microsoft-Azure.md


1. [Move](https://docs.microsoft.com/en-us/azure/virtual-machines/linux/copy-files-to-linux-vm-using-scp)
your built Unity application to your Virtual Machine.
2. Set the the directory where the ML-Agents Toolkit was installed to your
2. Set the directory where the ML-Agents Toolkit was installed to your
working directory.
3. Run the following command:

2
ml-agents/mlagents/trainers/bc/offline_trainer.py


:param training: Whether the trainer is set for training.
:param load: Whether the model should be loaded.
:param seed: The seed the model will be initialized with
:param run_id: The The identifier of the current run
:param run_id: The identifier of the current run
"""
super(OfflineBCTrainer, self).__init__(
brain, trainer_parameters, training, load, seed, run_id

2
ml-agents/mlagents/trainers/bc/online_trainer.py


:param training: Whether the trainer is set for training.
:param load: Whether the model should be loaded.
:param seed: The seed the model will be initialized with
:param run_id: The The identifier of the current run
:param run_id: The identifier of the current run
"""
super(OnlineBCTrainer, self).__init__(
brain, trainer_parameters, training, load, seed, run_id

2
ml-agents/mlagents/trainers/bc/trainer.py


:param training: Whether the trainer is set for training.
:param load: Whether the model should be loaded.
:param seed: The seed the model will be initialized with
:param run_id: The The identifier of the current run
:param run_id: The identifier of the current run
"""
super(BCTrainer, self).__init__(brain, trainer_parameters, training, run_id)
self.policy = BCPolicy(seed, brain, trainer_parameters, load)

2
ml-agents/mlagents/trainers/ppo/trainer.py


:param training: Whether the trainer is set for training.
:param load: Whether the model should be loaded.
:param seed: The seed the model will be initialized with
:param run_id: The The identifier of the current run
:param run_id: The identifier of the current run
"""
super(PPOTrainer, self).__init__(brain, trainer_parameters, training, run_id)
self.param_keys = [

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