vincentpierre
4 年前
当前提交
3499a645
共有 77 个文件被更改,包括 23391 次插入 和 0 次删除
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8Project/Assets/Bullet.meta
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27config/ppo/Bullet.yaml
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8Project/Assets/Bullet/Materials.meta
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14Project/Assets/Bullet/Materials/noFric.physicMaterial
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8Project/Assets/Bullet/Materials/noFric.physicMaterial.meta
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8Project/Assets/Bullet/Meshes.meta
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1001Project/Assets/Bullet/Meshes/PushBlockCourt.fbx
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126Project/Assets/Bullet/Meshes/PushBlockCourt.fbx.meta
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8Project/Assets/Bullet/Prefabs.meta
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714Project/Assets/Bullet/Prefabs/BulletArea.prefab
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7Project/Assets/Bullet/Prefabs/BulletArea.prefab.meta
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652Project/Assets/Bullet/Prefabs/DodgeAgent.prefab
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7Project/Assets/Bullet/Prefabs/DodgeAgent.prefab.meta
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634Project/Assets/Bullet/Prefabs/DodgeAgentRaycast.prefab
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7Project/Assets/Bullet/Prefabs/DodgeAgentRaycast.prefab.meta
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641Project/Assets/Bullet/Prefabs/GridDodgeAgent.prefab
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7Project/Assets/Bullet/Prefabs/GridDodgeAgent.prefab.meta
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125Project/Assets/Bullet/Prefabs/bullet.prefab
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7Project/Assets/Bullet/Prefabs/bullet.prefab.meta
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8Project/Assets/Bullet/Scenes.meta
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1001Project/Assets/Bullet/Scenes/Bullet.unity
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7Project/Assets/Bullet/Scenes/Bullet.unity.meta
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8Project/Assets/Bullet/Scripts.meta
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130Project/Assets/Bullet/Scripts/AttentionSensorComponent.cs
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11Project/Assets/Bullet/Scripts/AttentionSensorComponent.cs.meta
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32Project/Assets/Bullet/Scripts/Bullet.cs
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11Project/Assets/Bullet/Scripts/Bullet.cs.meta
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103Project/Assets/Bullet/Scripts/BulletAgent.cs
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11Project/Assets/Bullet/Scripts/BulletAgent.cs.meta
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24Project/Assets/Bullet/Scripts/BulletSettings.cs
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11Project/Assets/Bullet/Scripts/BulletSettings.cs.meta
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221Project/Assets/Bullet/Scripts/DodgeAgent.cs
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11Project/Assets/Bullet/Scripts/DodgeAgent.cs.meta
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8Project/Assets/Bullet/TFModels.meta
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1001Project/Assets/Bullet/TFModels/Dodge-2499937.onnx
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15Project/Assets/Bullet/TFModels/Dodge-2499937.onnx.meta
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1001results/Bullet-New/Dodge.onnx
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1001results/Bullet-New/Dodge/Dodge-10275.onnx
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1001results/Bullet-New/Dodge/Dodge-10275.pt
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1001results/Bullet-New/Dodge/Dodge-1499961.onnx
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1001results/Bullet-New/Dodge/Dodge-1499961.pt
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1001results/Bullet-New/Dodge/Dodge-1999983.onnx
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1001results/Bullet-New/Dodge/Dodge-1999983.pt
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1001results/Bullet-New/Dodge/Dodge-2499937.onnx
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1001results/Bullet-New/Dodge/Dodge-2499937.pt
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1001results/Bullet-New/Dodge/Dodge-499954.onnx
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1001results/Bullet-New/Dodge/Dodge-499954.pt
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1001results/Bullet-New/Dodge/Dodge-61585.pt
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1001results/Bullet-New/Dodge/Dodge-999997.onnx
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1001results/Bullet-New/Dodge/Dodge-999997.pt
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1001results/Bullet-New/Dodge/checkpoint.pt
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33results/Bullet-New/Dodge/events.out.tfevents.1613677476.vincentpierre-0W0M.68971.0
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1001results/Bullet-New/Dodge/events.out.tfevents.1613677842.vincentpierre-0W0M.69109.0
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59results/Bullet-New/configuration.yaml
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45results/Bullet-New/run_logs/Player-0.log
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45results/Bullet-New/run_logs/Player-1.log
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45results/Bullet-New/run_logs/Player-2.log
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45results/Bullet-New/run_logs/Player-3.log
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45results/Bullet-New/run_logs/Player-4.log
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45results/Bullet-New/run_logs/Player-5.log
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45results/Bullet-New/run_logs/Player-6.log
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45results/Bullet-New/run_logs/Player-7.log
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45results/Bullet-New/run_logs/Player-8.log
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45results/Bullet-New/run_logs/Player-9.log
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188results/Bullet-New/run_logs/timers.json
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23results/Bullet-New/run_logs/training_status.json
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Project/Assets/Bullet/Meshes/PushBlockCourt.fbx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
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1001
Project/Assets/Bullet/Scenes/Bullet.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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|||
// using System.Collections;
|
|||
// using System.Collections.Generic;
|
|||
// using UnityEngine;
|
|||
// using Unity.MLAgents.Sensors;
|
|||
// using System;
|
|||
// using System.Linq;
|
|||
|
|||
|
|||
// /// <summary>
|
|||
// /// A simple example of a SensorComponent.
|
|||
// /// This should be added to the same GameObject as the BasicController
|
|||
// /// </summary>
|
|||
// public class AttentionSensorComponent : SensorComponent
|
|||
// {
|
|||
|
|||
// public int ObservableSize;
|
|||
// public int MaxNumObservables;
|
|||
|
|||
// /// <summary>
|
|||
// /// Creates a BasicSensor.
|
|||
// /// </summary>
|
|||
// /// <returns></returns>
|
|||
// public override ISensor CreateSensor()
|
|||
// {
|
|||
// return new AttentionSensor(transform, ObservableSize, MaxNumObservables);
|
|||
// }
|
|||
|
|||
// /// <inheritdoc/>
|
|||
// public override int[] GetObservationShape()
|
|||
// {
|
|||
// return new[] { MaxNumObservables, ObservableSize, 1};
|
|||
// }
|
|||
// }
|
|||
|
|||
// /// <summary>
|
|||
// /// Simple Sensor implementation that uses a one-hot encoding of the Agent's
|
|||
// /// position as the observation.
|
|||
// /// </summary>
|
|||
// public class AttentionSensor : ISensor
|
|||
// {
|
|||
// int m_ObservableSize;
|
|||
// int m_MaxNumObservables;
|
|||
// float[] m_ObservationBuffer;
|
|||
// int m_CurrentNumObservables;
|
|||
// Transform m_AgentTransform;
|
|||
|
|||
// public AttentionSensor(Transform AgentTransform, int ObservableSize, int MaxNumObservables)
|
|||
// {
|
|||
// m_ObservableSize = ObservableSize;
|
|||
// m_MaxNumObservables = MaxNumObservables;
|
|||
// m_AgentTransform = AgentTransform;
|
|||
// m_ObservationBuffer = new float[m_ObservableSize * m_MaxNumObservables];
|
|||
// m_CurrentNumObservables = 0;
|
|||
// }
|
|||
|
|||
// /// <summary>
|
|||
// /// Generate the observations for the sensor.
|
|||
// /// In this case, the observations are all 0 except for a 1 at the position of the agent.
|
|||
// /// </summary>
|
|||
// /// <param name="output"></param>
|
|||
// public int Write(ObservationWriter writer)
|
|||
// {
|
|||
// for (int i = 0; i < m_ObservableSize * m_MaxNumObservables; i++){
|
|||
// writer[i] = m_ObservationBuffer[i];
|
|||
// }
|
|||
// return m_ObservableSize * m_MaxNumObservables;
|
|||
// }
|
|||
|
|||
// public byte[] GetCompressedObservation()
|
|||
// {
|
|||
// return new byte[0];
|
|||
// }
|
|||
|
|||
// public int[] GetObservationShape()
|
|||
// {
|
|||
// return new[] { m_MaxNumObservables, m_ObservableSize,1 };
|
|||
// }
|
|||
|
|||
// /// <inheritdoc/>
|
|||
// public void Update() {
|
|||
// Reset();
|
|||
// var bullets = m_AgentTransform.parent.GetComponentsInChildren<Bullet>();
|
|||
// // Sort by closest :
|
|||
// Array.Sort(bullets , (a, b) => Vector3.Distance(a.transform.position, m_AgentTransform.position) - Vector3.Distance(b.transform.position, m_AgentTransform.position) > 0 ? 1 : -1);
|
|||
|
|||
// // foreach (Bullet b in bullets)
|
|||
// // {
|
|||
// // b.transform.localScale = 0.5f * new Vector3(1,1,1);
|
|||
// // }
|
|||
|
|||
|
|||
|
|||
// foreach (Bullet b in bullets)
|
|||
// {
|
|||
// if (m_CurrentNumObservables >= m_MaxNumObservables){
|
|||
// break;
|
|||
// }
|
|||
// m_ObservationBuffer[m_CurrentNumObservables * m_ObservableSize + 0] = (b.transform.position.x - m_AgentTransform.parent.position.x) / 10f;
|
|||
// m_ObservationBuffer[m_CurrentNumObservables * m_ObservableSize + 1] = (b.transform.position.z - m_AgentTransform.parent.position.z) / 10f;
|
|||
// //m_ObservationBuffer[m_CurrentNumObservables * m_ObservableSize + 0] = (b.transform.position.x - m_AgentTransform.position.x) / 10f;
|
|||
// //m_ObservationBuffer[m_CurrentNumObservables * m_ObservableSize + 1] = (b.transform.position.z - m_AgentTransform.position.z) / 10f;
|
|||
// m_ObservationBuffer[m_CurrentNumObservables * m_ObservableSize + 2] = b.transform.forward.x;
|
|||
// m_ObservationBuffer[m_CurrentNumObservables * m_ObservableSize + 3] = b.transform.forward.z;
|
|||
// m_CurrentNumObservables += 1;
|
|||
// // b.transform.localScale = 1f* new Vector3(1,1,1);
|
|||
// }
|
|||
|
|||
// }
|
|||
|
|||
// /// <inheritdoc/>
|
|||
// public void Reset() {
|
|||
// m_CurrentNumObservables = 0;
|
|||
// Array.Clear(m_ObservationBuffer, 0, m_ObservationBuffer.Length);
|
|||
// }
|
|||
|
|||
// public SensorCompressionType GetCompressionType()
|
|||
// {
|
|||
// return SensorCompressionType.None;
|
|||
// }
|
|||
|
|||
// /// <summary>
|
|||
// /// Accessor for the name of the sensor.
|
|||
// /// </summary>
|
|||
// /// <returns>Sensor name.</returns>
|
|||
// public string GetName()
|
|||
// {
|
|||
// return "AttentionSensor";
|
|||
// }
|
|||
|
|||
// }
|
|
|||
fileFormatVersion: 2 |
|||
guid: f0cda222e502445d6afb18a17a426477 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
//Put this script on your blue cube.
|
|||
|
|||
using System.Collections; |
|||
using UnityEngine; |
|||
using Unity.MLAgents; |
|||
using Unity.MLAgents.Actuators; |
|||
|
|||
public class Bullet : MonoBehaviour |
|||
{ |
|||
/// <summary>
|
|||
/// The ground. The bounds are used to spawn the elements.
|
|||
/// </summary>
|
|||
public Rigidbody BulletRb; |
|||
public float speed; |
|||
void Awake() |
|||
{ |
|||
BulletRb = GetComponent<Rigidbody>(); |
|||
//BulletRb.AddForce(20f*transform.forward, ForceMode.VelocityChange);
|
|||
} |
|||
|
|||
public void FixedUpdate() |
|||
{ |
|||
transform.position += transform.forward * speed; |
|||
} |
|||
public void OnCollisionEnter(Collision c) |
|||
{ |
|||
if (c.gameObject.CompareTag("wall")){ |
|||
//gameObject.SetActive(false);
|
|||
Destroy(gameObject); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 0ab08e679e36247a8941ed2c7982d27f |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
//Put this script on your blue cube.
|
|||
|
|||
using System.Collections; |
|||
using UnityEngine; |
|||
using Unity.MLAgents; |
|||
using Unity.MLAgents.Actuators; |
|||
|
|||
public class BulletAgent : MonoBehaviour |
|||
{ |
|||
/// <summary>
|
|||
/// The ground. The bounds are used to spawn the elements.
|
|||
/// </summary>
|
|||
public GameObject ground; |
|||
|
|||
public GameObject area; |
|||
|
|||
public GameObject bullet; |
|||
Rigidbody m_BulletRb; |
|||
|
|||
float m_BulletTime; |
|||
/// <summary>
|
|||
/// The area bounds.
|
|||
/// </summary>
|
|||
[HideInInspector] |
|||
public Bounds areaBounds; |
|||
public float rad; |
|||
|
|||
BulletSettings m_BulletSettings; |
|||
|
|||
float m_x; |
|||
float m_z; |
|||
float radius; |
|||
float m_currX; |
|||
float m_currZ; |
|||
Vector3 m_center; |
|||
public bool useVectorObs; |
|||
|
|||
//Rigidbody m_AgentRb; //cached on initialization
|
|||
Material m_GroundMaterial; //cached on Awake()
|
|||
|
|||
/// <summary>
|
|||
/// We will be changing the ground material based on success/failue
|
|||
/// </summary>
|
|||
Renderer m_GroundRenderer; |
|||
|
|||
EnvironmentParameters m_ResetParams; |
|||
|
|||
void Awake() |
|||
{ |
|||
m_BulletSettings = FindObjectOfType<BulletSettings>(); |
|||
areaBounds = ground.GetComponent<Collider>().bounds; |
|||
m_BulletRb = bullet.GetComponent<Rigidbody>(); |
|||
//area = GetComponent<BulletArea>();
|
|||
m_x = areaBounds.extents.x; |
|||
m_z = areaBounds.extents.z; |
|||
m_currX = area.transform.position.x; |
|||
m_currZ = area.transform.position.z + m_z - rad; |
|||
var angle = (Random.Range(0f,360f) * Mathf.PI/ 180f); |
|||
var x = Mathf.Cos(angle) * (m_currX - area.transform.position.x) - Mathf.Sin(angle) * (m_currZ - area.transform.position.z) + area.transform.position.x;; |
|||
var z = Mathf.Sin(angle) * (m_currX - area.transform.position.x) + Mathf.Cos(angle) * (m_currZ - area.transform.position.z) + area.transform.position.z; |
|||
m_currX = x; |
|||
m_currZ = z; |
|||
m_center = new Vector3(area.transform.position.x, 0.5f, area.transform.position.z); |
|||
m_BulletTime = 0f; |
|||
} |
|||
|
|||
|
|||
// Cache the agent rigidbody
|
|||
// m_AgentRb = GetComponent<Rigidbody>();
|
|||
// Cache the block rigidbody
|
|||
// Get the ground's bounds
|
|||
// Get the ground renderer so we can change the material when a goal is scored
|
|||
|
|||
|
|||
public void FixedUpdate() |
|||
{ |
|||
if (Time.time > m_BulletTime + 0.03f) |
|||
{ |
|||
//var x = Random.Range(-1f * m_x, m_x) + area.transform.position.x;
|
|||
//var z = Random.Range(-1f * m_z, m_z) + area.transform.position.z;
|
|||
var r = Random.Range(0f, 360f); |
|||
var ra = Random.Range(0, 2); |
|||
var dir = -1f; |
|||
if (ra == 1) |
|||
{ |
|||
dir = 1f; |
|||
} |
|||
var angle = dir * (5f * Mathf.PI/ 180f); |
|||
var x = Mathf.Cos(angle) * (m_currX - area.transform.position.x) - Mathf.Sin(angle) * (m_currZ - area.transform.position.z) + area.transform.position.x;; |
|||
var z = Mathf.Sin(angle) * (m_currX - area.transform.position.x) + Mathf.Cos(angle) * (m_currZ - area.transform.position.z) + area.transform.position.z; |
|||
var pos = new Vector3(x, 0.5f, z); |
|||
|
|||
Quaternion rotation = Quaternion.Euler(0, r, 0); |
|||
//Quaternion rotation = Quaternion.LookRotation(m_center - pos);
|
|||
var ob = Instantiate(m_BulletRb, pos, rotation, area.transform); |
|||
m_currX = x; |
|||
m_currZ = z; |
|||
// ob.GetComponent<Rigidbody>().AddForce(20f*ob.transform.forward, ForceMode.VelocityChange);
|
|||
m_BulletTime = Time.time; |
|||
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: df91a3b0545914867a3e12c2612ff2e7 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
public class BulletSettings : MonoBehaviour |
|||
{ |
|||
/// <summary>
|
|||
/// The "walking speed" of the agents in the scene.
|
|||
/// </summary>
|
|||
public float agentRunSpeed; |
|||
|
|||
/// <summary>
|
|||
/// The agent rotation speed.
|
|||
/// Every agent will use this setting.
|
|||
/// </summary>
|
|||
public float agentRotationSpeed; |
|||
|
|||
/// <summary>
|
|||
/// The spawn area margin multiplier.
|
|||
/// ex: .9 means 90% of spawn area will be used.
|
|||
/// .1 margin will be left (so players don't spawn off of the edge).
|
|||
/// The higher this value, the longer training time required.
|
|||
/// </summary>
|
|||
public float spawnAreaMarginMultiplier; |
|||
|
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 72fc5e76d68b84deb8848e7935d473e6 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
//Put this script on your blue cube.
|
|||
|
|||
using System.Collections; |
|||
using UnityEngine; |
|||
using Unity.MLAgents; |
|||
using Unity.MLAgents.Actuators; |
|||
using Unity.MLAgents.Sensors; |
|||
|
|||
public class DodgeAgent : Agent |
|||
{ |
|||
/// <summary>
|
|||
/// The ground. The bounds are used to spawn the elements.
|
|||
/// </summary>
|
|||
public GameObject ground; |
|||
|
|||
public GameObject area; |
|||
|
|||
/// <summary>
|
|||
/// The area bounds.
|
|||
/// </summary>
|
|||
[HideInInspector] |
|||
public Bounds areaBounds; |
|||
|
|||
BulletSettings m_BulletSettings; |
|||
|
|||
|
|||
Rigidbody m_AgentRb; //cached on initialization
|
|||
Material m_GroundMaterial; //cached on Awake()
|
|||
|
|||
/// <summary>
|
|||
/// We will be changing the ground material based on success/failue
|
|||
/// </summary>
|
|||
Renderer m_GroundRenderer; |
|||
|
|||
EnvironmentParameters m_ResetParams; |
|||
|
|||
BufferSensorComponent m_BufferSensor; |
|||
|
|||
void Awake() |
|||
{ |
|||
m_BulletSettings = FindObjectOfType<BulletSettings>(); |
|||
} |
|||
|
|||
public override void Initialize() |
|||
{ |
|||
m_BufferSensor = GetComponent<BufferSensorComponent>(); |
|||
|
|||
// Cache the agent rigidbody
|
|||
m_AgentRb = GetComponent<Rigidbody>(); |
|||
// Cache the block rigidbody
|
|||
// Get the ground's bounds
|
|||
areaBounds = ground.GetComponent<Collider>().bounds; |
|||
// Get the ground renderer so we can change the material when a goal is scored
|
|||
m_GroundRenderer = ground.GetComponent<Renderer>(); |
|||
// Starting material
|
|||
m_GroundMaterial = m_GroundRenderer.material; |
|||
|
|||
m_ResetParams = Academy.Instance.EnvironmentParameters; |
|||
|
|||
SetResetParameters(); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Use the ground's bounds to pick a random spawn position.
|
|||
/// </summary>
|
|||
public Vector3 GetRandomSpawnPos() |
|||
{ |
|||
var foundNewSpawnLocation = false; |
|||
var randomSpawnPos = Vector3.zero; |
|||
while (foundNewSpawnLocation == false) |
|||
{ |
|||
var randomPosX = Random.Range(-areaBounds.extents.x * m_BulletSettings.spawnAreaMarginMultiplier, |
|||
areaBounds.extents.x * m_BulletSettings.spawnAreaMarginMultiplier); |
|||
|
|||
var randomPosZ = Random.Range(-areaBounds.extents.z * m_BulletSettings.spawnAreaMarginMultiplier, |
|||
areaBounds.extents.z * m_BulletSettings.spawnAreaMarginMultiplier); |
|||
randomSpawnPos = ground.transform.position + new Vector3(randomPosX, 1f, randomPosZ); |
|||
if (Physics.CheckBox(randomSpawnPos, new Vector3(2.5f, 0.01f, 2.5f)) == false) |
|||
{ |
|||
foundNewSpawnLocation = true; |
|||
} |
|||
} |
|||
return randomSpawnPos; |
|||
} |
|||
|
|||
public override void CollectObservations(VectorSensor sensor) |
|||
{ |
|||
|
|||
sensor.AddObservation((transform.position.x - area.transform.position.x) / 10f); |
|||
sensor.AddObservation((transform.position.z - area.transform.position.z) / 10f); |
|||
|
|||
|
|||
// Collect observation about the 20 closest Bullets
|
|||
var bullets = transform.parent.GetComponentsInChildren<Bullet>(); |
|||
// Sort by closest :
|
|||
System.Array.Sort(bullets, (a, b) => (Vector3.Distance(a.transform.position, transform.position)).CompareTo(Vector3.Distance(b.transform.position, transform.position))); |
|||
int numBulletAdded = 0; |
|||
|
|||
// foreach (Bullet b in bullets)
|
|||
// {
|
|||
// b.transform.localScale = new Vector3(1, 1, 1);
|
|||
// }
|
|||
|
|||
foreach (Bullet b in bullets) |
|||
{ |
|||
if (numBulletAdded >= 20) |
|||
{ |
|||
break; |
|||
} |
|||
|
|||
float[] bulletObservation = new float[]{ |
|||
(b.transform.position.x - transform.position.x) / 10f, // relative position
|
|||
(b.transform.position.z - transform.position.z) / 10f, |
|||
b.transform.forward.x, |
|||
b.transform.forward.z |
|||
}; |
|||
numBulletAdded += 1; |
|||
|
|||
m_BufferSensor.AppendObservation(bulletObservation); |
|||
|
|||
// b.transform.localScale = new Vector3(2, 2, 2);
|
|||
}; |
|||
|
|||
|
|||
} |
|||
/// <summary>
|
|||
/// Called every step of the engine. Here the agent takes an action.
|
|||
/// </summary>
|
|||
public override void OnActionReceived(ActionBuffers actionBuffers) |
|||
|
|||
{ |
|||
var forwardForce = Mathf.Clamp(actionBuffers.ContinuousActions[0], -1f, 1f); |
|||
var lateralForce = Mathf.Clamp(actionBuffers.ContinuousActions[1], -1f, 1f); |
|||
var rotationForce =0.0f;// Mathf.Clamp(actionBuffers.ContinuousActions[2], -1f, 1f);
|
|||
|
|||
//Vector3 dirToGo = transform.forward * forwardForce + transform.right * lateralForce;
|
|||
Vector3 rotateDir = transform.up * rotationForce; |
|||
|
|||
transform.Rotate(rotateDir, Time.fixedDeltaTime * 200f); |
|||
Vector3 dirToGo = new Vector3(1, 0, 0) * forwardForce + new Vector3(0, 0, 1) * lateralForce; |
|||
m_AgentRb.AddForce(dirToGo * m_BulletSettings.agentRunSpeed, |
|||
ForceMode.VelocityChange); |
|||
//Vector3 dirToCenter = new Vector3((transform.position.x - area.transform.position.x) / 10f, 0f, (transform.position.z - area.transform.position.z) / 10f);
|
|||
//AddReward(.001f / (dirToCenter.magnitude + .0000001f));
|
|||
AddReward(.001f); |
|||
|
|||
} |
|||
|
|||
public override void Heuristic(in ActionBuffers actionsOut) |
|||
{ |
|||
var continuousActionsOut = actionsOut.ContinuousActions; |
|||
continuousActionsOut[0] = 0f; |
|||
continuousActionsOut[1] = 0f; |
|||
continuousActionsOut[2] = 0f; |
|||
if (Input.GetKey(KeyCode.D)) |
|||
{ |
|||
continuousActionsOut[2] = 1f; |
|||
} |
|||
else if (Input.GetKey(KeyCode.W)) |
|||
{ |
|||
continuousActionsOut[0] = 1f; |
|||
} |
|||
else if (Input.GetKey(KeyCode.A)) |
|||
{ |
|||
continuousActionsOut[2] = -1f; |
|||
} |
|||
else if (Input.GetKey(KeyCode.S)) |
|||
{ |
|||
continuousActionsOut[0] = -1f; |
|||
} |
|||
else if (Input.GetKey(KeyCode.Q)) |
|||
{ |
|||
continuousActionsOut[1] = -1f; |
|||
} |
|||
else if (Input.GetKey(KeyCode.E)) |
|||
{ |
|||
continuousActionsOut[1] = 1f; |
|||
} |
|||
|
|||
} |
|||
|
|||
void OnCollisionEnter(Collision collision) |
|||
{ |
|||
if (collision.gameObject.CompareTag("badFood") || collision.gameObject.CompareTag("wall")) |
|||
{ |
|||
SetReward(0f); |
|||
EndEpisode(); |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// In the editor, if "Reset On Done" is checked then AgentReset() will be
|
|||
/// called automatically anytime we mark done = true in an agent script.
|
|||
/// </summary>
|
|||
public override void OnEpisodeBegin() |
|||
{ |
|||
// var rotation = Random.Range(0, 4);
|
|||
// var rotationAngle = rotation * 90f;
|
|||
// area.transform.Rotate(new Vector3(0f, rotationAngle, 0f));
|
|||
|
|||
transform.position = GetRandomSpawnPos();//
|
|||
m_AgentRb.velocity = Vector3.zero; |
|||
m_AgentRb.angularVelocity = Vector3.zero; |
|||
|
|||
SetResetParameters(); |
|||
} |
|||
|
|||
public void SetGroundMaterialFriction() |
|||
{ |
|||
var groundCollider = ground.GetComponent<Collider>(); |
|||
|
|||
groundCollider.material.dynamicFriction = m_ResetParams.GetWithDefault("dynamic_friction", 0); |
|||
groundCollider.material.staticFriction = m_ResetParams.GetWithDefault("static_friction", 0); |
|||
} |
|||
|
|||
|
|||
void SetResetParameters() |
|||
{ |
|||
//SetGroundMaterialFriction();
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 232c9ff708bbc42229855bb8d3366b4c |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
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|||
icon: {instanceID: 0} |
|||
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|||
folderAsset: yes |
|||
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|||
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|||
assetBundleVariant: |
1001
Project/Assets/Bullet/TFModels/Dodge-2499937.onnx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
|||
fileFormatVersion: 2 |
|||
guid: 35ae53e2d2ccc477f99eca615d3e8388 |
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ScriptedImporter: |
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fileIDToRecycleName: |
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11400000: main obj |
|||
11400002: model data |
|||
externalObjects: {} |
|||
userData: |
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assetBundleName: |
|||
assetBundleVariant: |
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script: {fileID: 11500000, guid: 683b6cb6d0a474744822c888b46772c9, type: 3} |
|||
optimizeModel: 1 |
|||
forceArbitraryBatchSize: 1 |
|||
treatErrorsAsWarnings: 0 |
|||
importMode: 1 |
1001
results/Bullet-New/Dodge.onnx
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1001
results/Bullet-New/Dodge/Dodge-10275.onnx
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1001
results/Bullet-New/Dodge/Dodge-10275.pt
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1001
results/Bullet-New/Dodge/Dodge-1499961.onnx
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1001
results/Bullet-New/Dodge/Dodge-1499961.pt
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1001
results/Bullet-New/Dodge/Dodge-1999983.onnx
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1001
results/Bullet-New/Dodge/Dodge-1999983.pt
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1001
results/Bullet-New/Dodge/Dodge-2499937.onnx
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1001
results/Bullet-New/Dodge/Dodge-2499937.pt
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1001
results/Bullet-New/Dodge/Dodge-499954.onnx
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1001
results/Bullet-New/Dodge/Dodge-499954.pt
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1001
results/Bullet-New/Dodge/Dodge-61585.pt
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1001
results/Bullet-New/Dodge/Dodge-999997.onnx
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1001
results/Bullet-New/Dodge/Dodge-999997.pt
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1001
results/Bullet-New/Dodge/checkpoint.pt
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|
|||
�K" {�8���A
brain.Event:2�@�� ���� T�8���A*� |
|||
� |
|||
Hyperparameters/text_summaryB�B� trainer_type: ppo |
|||
hyperparameters: |
|||
batch_size: 1024 |
|||
buffer_size: 10240 |
|||
learning_rate: 0.0003 |
|||
beta: 0.005 |
|||
epsilon: 0.2 |
|||
lambd: 0.95 |
|||
num_epoch: 3 |
|||
learning_rate_schedule: linear |
|||
network_settings: |
|||
normalize: True |
|||
hidden_units: 128 |
|||
num_layers: 2 |
|||
vis_encode_type: simple |
|||
memory: None |
|||
reward_signals: |
|||
extrinsic: |
|||
gamma: 0.99 |
|||
strength: 1.0 |
|||
init_path: None |
|||
keep_checkpoints: 5 |
|||
checkpoint_interval: 500000 |
|||
max_steps: 50000000 |
|||
time_horizon: 64 |
|||
summary_freq: 100000 |
|||
threaded: True |
|||
self_play: None |
|||
behavioral_cloning: NoneJ |
|||
|
|||
text�; |
1001
results/Bullet-New/Dodge/events.out.tfevents.1613677842.vincentpierre-0W0M.69109.0
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|
|||
default_settings: null |
|||
behaviors: |
|||
Dodge: |
|||
trainer_type: ppo |
|||
hyperparameters: |
|||
batch_size: 1024 |
|||
buffer_size: 10240 |
|||
learning_rate: 0.0003 |
|||
beta: 0.005 |
|||
epsilon: 0.2 |
|||
lambd: 0.95 |
|||
num_epoch: 3 |
|||
learning_rate_schedule: linear |
|||
network_settings: |
|||
normalize: true |
|||
hidden_units: 128 |
|||
num_layers: 2 |
|||
vis_encode_type: simple |
|||
memory: null |
|||
reward_signals: |
|||
extrinsic: |
|||
gamma: 0.99 |
|||
strength: 1.0 |
|||
init_path: null |
|||
keep_checkpoints: 5 |
|||
checkpoint_interval: 500000 |
|||
max_steps: 50000000 |
|||
time_horizon: 64 |
|||
summary_freq: 100000 |
|||
threaded: true |
|||
self_play: null |
|||
behavioral_cloning: null |
|||
env_settings: |
|||
env_path: null |
|||
env_args: null |
|||
base_port: 5005 |
|||
num_envs: 1 |
|||
seed: -1 |
|||
engine_settings: |
|||
width: 84 |
|||
height: 84 |
|||
quality_level: 5 |
|||
time_scale: 20 |
|||
target_frame_rate: -1 |
|||
capture_frame_rate: 60 |
|||
no_graphics: false |
|||
environment_parameters: null |
|||
checkpoint_settings: |
|||
run_id: Bullet-New |
|||
initialize_from: null |
|||
load_model: false |
|||
resume: false |
|||
force: true |
|||
train_model: false |
|||
inference: false |
|||
results_dir: results |
|||
torch_settings: |
|||
device: null |
|||
debug: false |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.141 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.539466 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 700006b82000 -> priority: 1 |
|||
Thread -> id: 700006c05000 -> priority: 1 |
|||
Thread -> id: 700006c88000 -> priority: 1 |
|||
Thread -> id: 700006d8e000 -> priority: 1 |
|||
Thread -> id: 700006d0b000 -> priority: 1 |
|||
Thread -> id: 700006e11000 -> priority: 1 |
|||
Thread -> id: 700006e94000 -> priority: 1 |
|||
Thread -> id: 700006f17000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.147 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.613437 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 700008e1e000 -> priority: 1 |
|||
Thread -> id: 700008fa7000 -> priority: 1 |
|||
Thread -> id: 7000090ad000 -> priority: 1 |
|||
Thread -> id: 700008f24000 -> priority: 1 |
|||
Thread -> id: 700009130000 -> priority: 1 |
|||
Thread -> id: 7000091b3000 -> priority: 1 |
|||
Thread -> id: 70000902a000 -> priority: 1 |
|||
Thread -> id: 700008ea1000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.144 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.558545 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 70000653c000 -> priority: 1 |
|||
Thread -> id: 700006642000 -> priority: 1 |
|||
Thread -> id: 7000065bf000 -> priority: 1 |
|||
Thread -> id: 700006748000 -> priority: 1 |
|||
Thread -> id: 7000066c5000 -> priority: 1 |
|||
Thread -> id: 7000067cb000 -> priority: 1 |
|||
Thread -> id: 70000684e000 -> priority: 1 |
|||
Thread -> id: 7000068d1000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.142 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.492461 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 70000d03b000 -> priority: 1 |
|||
Thread -> id: 70000d0be000 -> priority: 1 |
|||
Thread -> id: 70000d247000 -> priority: 1 |
|||
Thread -> id: 70000d1c4000 -> priority: 1 |
|||
Thread -> id: 70000d141000 -> priority: 1 |
|||
Thread -> id: 70000d34d000 -> priority: 1 |
|||
Thread -> id: 70000d3d0000 -> priority: 1 |
|||
Thread -> id: 70000d2ca000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.141 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.730588 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 7000098ba000 -> priority: 1 |
|||
Thread -> id: 7000099c0000 -> priority: 1 |
|||
Thread -> id: 700009ac6000 -> priority: 1 |
|||
Thread -> id: 700009b49000 -> priority: 1 |
|||
Thread -> id: 700009c4f000 -> priority: 1 |
|||
Thread -> id: 700009a43000 -> priority: 1 |
|||
Thread -> id: 700009bcc000 -> priority: 1 |
|||
Thread -> id: 70000993d000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.146 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.597570 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 700005d2e000 -> priority: 1 |
|||
Thread -> id: 700005db1000 -> priority: 1 |
|||
Thread -> id: 700005f3a000 -> priority: 1 |
|||
Thread -> id: 700005e34000 -> priority: 1 |
|||
Thread -> id: 7000060c3000 -> priority: 1 |
|||
Thread -> id: 700006040000 -> priority: 1 |
|||
Thread -> id: 700005eb7000 -> priority: 1 |
|||
Thread -> id: 700005fbd000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.144 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.589356 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 70001246b000 -> priority: 1 |
|||
Thread -> id: 700012571000 -> priority: 1 |
|||
Thread -> id: 7000124ee000 -> priority: 1 |
|||
Thread -> id: 7000125f4000 -> priority: 1 |
|||
Thread -> id: 700012677000 -> priority: 1 |
|||
Thread -> id: 7000126fa000 -> priority: 1 |
|||
Thread -> id: 700012800000 -> priority: 1 |
|||
Thread -> id: 70001277d000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.143 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.597270 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 70000bc6d000 -> priority: 1 |
|||
Thread -> id: 70000bcf0000 -> priority: 1 |
|||
Thread -> id: 70000befc000 -> priority: 1 |
|||
Thread -> id: 70000bd73000 -> priority: 1 |
|||
Thread -> id: 70000c002000 -> priority: 1 |
|||
Thread -> id: 70000bf7f000 -> priority: 1 |
|||
Thread -> id: 70000be79000 -> priority: 1 |
|||
Thread -> id: 70000bdf6000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.142 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.545387 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Setting up 8 worker threads for Enlighten. |
|||
Thread -> id: 70000b9d0000 -> priority: 1 |
|||
Thread -> id: 70000ba53000 -> priority: 1 |
|||
Thread -> id: 70000bad6000 -> priority: 1 |
|||
Thread -> id: 70000bb59000 -> priority: 1 |
|||
Thread -> id: 70000bbdc000 -> priority: 1 |
|||
Thread -> id: 70000bc5f000 -> priority: 1 |
|||
Thread -> id: 70000bd65000 -> priority: 1 |
|||
Thread -> id: 70000bce2000 -> priority: 1 |
|
|||
Mono path[0] = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Resources/Data/Managed' |
|||
Mono config path = '/Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/MonoBleedingEdge/etc' |
|||
Initialize engine version: 2018.4.20f1 (008688490035) |
|||
GfxDevice: creating device client; threaded=1 |
|||
Initializing Metal device caps: AMD Radeon Pro 5500M |
|||
Begin MonoManager ReloadAssembly |
|||
- Completed reload, in 0.145 seconds |
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
The referenced script on this Behaviour (Game Object 'EventSystem') is missing! |
|||
|
|||
(Filename: Line: 294) |
|||
|
|||
UnloadTime: 0.643213 ms |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so.bundle |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libcoreclr.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.dylib |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so |
|||
Fallback handler could not load library /Users/vincentpierre/Downloads/ml-agents/envs/mantas-bullet.app/Contents/Frameworks/MonoEmbedRuntime/osx/libdl.so.bundle |
|||
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